Set cel animation – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
Page 301

10-36
Xstudio User Manual
Adding logic to control objects
Set Cel Animation
When the associated event is executed, this action assigns a cel animation asset to be
displayed in the specified cel animation object on the scene side. Whether or not it starts
playing immediately depends on the output device.
Set the following Action Parameters:
Target
This parameter identifies the cel animation object on the scene that will
receive the cel animation asset.
To set this parameter:
1.
Select the parameter’s field and click the button to
open the T
ARGET
/S
OURCE
S
ELECTOR
dialog box.
2.
Select the S
CENE
category in the left panel of the
T
ARGET
/S
OURCE
S
ELECTOR
. A list of the scene-side
objects now appears in the right panel of the
Target/Source Selector.
3.
Double-click the cel animation object in the scene that
will display the cel animation. It is added to the upper
text box prefixed by “Scene:”.
4.
Click OK and the T
ARGET
parameter is set.
SourceName
Enter the name of the cel animation asset by one of the following methods:
•
Drag a cel animation asset from the Asset Browser or Gallery Browser
into the parameter’s text box.
•
Enter the full name (including location) manually, e.g.
XMS:Cels.News:Earthquake.
With these methods, both the source name and location are set.
SourceLocation
This is parameter is set automatically if you use either of the two methods
explained above for setting the source name. However, if your
S
OURCE
N
AME
is a macro (e.g. a variable), then you can use this row to
specify the category, e.g. XMS:Cels.News.
Keyer
The keyer of the scene containing the target scene object
DeviceList
The aliases of the devices this component controls.
ChannelList
The channels this component operates on or the Channel Selector it’s tied
to.