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Set cel animation – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 301

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Xstudio User Manual

Adding logic to control objects

Set Cel Animation

When the associated event is executed, this action assigns a cel animation asset to be
displayed in the specified cel animation object on the scene side. Whether or not it starts
playing immediately depends on the output device.

Set the following Action Parameters:

Target

This parameter identifies the cel animation object on the scene that will
receive the cel animation asset.

To set this parameter:

1.

Select the parameter’s field and click the button to
open the T

ARGET

/S

OURCE

S

ELECTOR

dialog box.

2.

Select the S

CENE

category in the left panel of the

T

ARGET

/S

OURCE

S

ELECTOR

. A list of the scene-side

objects now appears in the right panel of the
Target/Source Selector.

3.

Double-click the cel animation object in the scene that
will display the cel animation. It is added to the upper
text box prefixed by “Scene:”.

4.

Click OK and the T

ARGET

parameter is set.

SourceName

Enter the name of the cel animation asset by one of the following methods:

Drag a cel animation asset from the Asset Browser or Gallery Browser
into the parameter’s text box.

Enter the full name (including location) manually, e.g.
XMS:Cels.News:Earthquake.

With these methods, both the source name and location are set.

SourceLocation

This is parameter is set automatically if you use either of the two methods
explained above for setting the source name. However, if your
S

OURCE

N

AME

is a macro (e.g. a variable), then you can use this row to

specify the category, e.g. XMS:Cels.News.

Keyer

The keyer of the scene containing the target scene object

DeviceList

The aliases of the devices this component controls.

ChannelList

The channels this component operates on or the Channel Selector it’s tied
to.

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