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Rotatex, Rotatey, Rotatez – Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 383: Scalex, Reverse

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15-30

Xstudio User Manual

Appendix C - Xstudio properties

Reverse

[Reverse]

Applies to: Cel animation objects.

Description: Indicates whether or not the cel will start playing in
reverse.

Accepted values: Select from the drop-down list: T

RUE

or F

ALSE

RotateX

[RotateX]

Applies to: All primitives.

Description: Sets the object’s rotation angle/direction around the
horizontal axis.

Accepted values: The Rotate X property value is set in units of
angular degrees, referenced from the point of origin (0.0) up to 360
degrees which provides a full rotation around the X axis. Entering
a positive value rotates the object from front-to-back, while
negative values rotate the object back-to-front (see figure

7-20 on

page 7-45

).

RotateY

[RotateY]

Applies to: All primitives.

Description: Sets the object’s rotation angle/direction around the
vertical axis.

Accepted values: The Rotate Y property value is set in units of
angular degrees, referenced from the point of origin (0.0) up to 360
degrees which provides a full rotation around the Y axis. Entering
a positive value rotates the object from right-to-left, while negative
values rotate the object left-to-right (see figure

7-20 on page 7-45

).

RotateZ

[RotateZ]

Applies to: All primitives.

Description: Sets the object’s rotation angle/direction around the z
axis.

Accepted values: The Rotate Z property value is set in units of
angular degrees, referenced from the point of origin (0.0) up to 360
degrees which provides a full rotation around the Z axis. Entering
a positive value rotates the object counter-clockwise, while
negative values rotate the object clockwise (see figure

7-20 on

page 7-45

).

ScaleX

[ScaleX]

Applies to: All primitives.

Description: Without changing the asset’s actual measurements,
this property allows you to scale up or down the displayed width of
the object. See

“Scale X and Scale Y” on page 7-43

for more

information.

Accepted values: Select the property’s text box and click the

button to display the W

IDTH

dialog box. See

“Scale X and Scale Y”

on page 7-43

for specific instruction for using the W

IDTH

dialog box

for scaling the width of an object.

Scene-side properties

Descriptions

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