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Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 151

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7-8

Xstudio User Manual

Animating scene objects

Loop to Time

Loop to Frame

Depending upon whether the Keyframe Editor is set to Time or Frame, the Loop field
will be labelled either as Loop to Time or Loop to Frame. Both behave in a similar
fashion, in that when the L

OOP

check box is selected, the animated property settings

that belong to the selected keyframe be will repeated, or looped, during playout
according to the L

OOP

parameters described below.

The following Loop parameters are displayed when you click the drop-down arrow
next to the L

OOP

check box.

L

OOP

TO

F

RAME

/T

IME

: This check box is directly linked to and a replication of

the Keyframe Editor’s Loop check box. It allows you to activate or de-activate
the loop function.

F

RAME

: Select the exact frame number where you want the loop to begin from.

Time: Select the exact second where you want the loop to begin from.

R

EPEAT

: Allows you to specify how many times the loop will be executed.

Choose N

UMBER

and then the exact number (i.e. 3 means to repeat 3 times) to

have the loop be repeated a specific number of times. Otherwise, select
I

NFINITE

to have the animation loop continuously until the scene is cleared.

Note: Adding an End Loop Animation command channel to the primary animation
allows you to stop all looping objects in an animation. See

“Command Channels” on

page 7-12

for more information.

This manual is related to the following products: