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Grass Valley Xstudio Vertigo Suite v.4.10 User Manual

Page 171

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7-28

Xstudio User Manual

Animating scene objects

Using the Keyframe Editor to specify a keyframe setting:
1.

Select the keyframe on the property channel.
The keyframe turns yellow indicating that it is selected and the keyframe’s current
settings are displayed in the Keyframe Editor’s fields.

2.

Optional: assign a name to the keyframe if the keyframe will be accessed using a
S

ET

K

EY

F

RAME

action.

To name the keyframe, type the name in the K

EYFRAME

N

AME

field located in the

Keyframe Editor and press E

NTER

.

3.

Optional: change the location of the keyframe on the property channel.
The location of the keyframe on the timeline is displayed either as a frame number or
a time, depending on the Keyframe Editor’s setting (see

“Keyframe Editor” on page

7-5

). If you want to change the keyframe’s location on the timeline, you can type the

frame number or time directly in this field and press E

NTER

, or drag the keyframe along

the property channel.

4.

Set the keyframe values:
• Use the C

APTURE

check box to set the property’s value from a specific point in time

on the output device (see

“Capture” on page 7-6

for more information).

Or,
• Depending on the property, either type the value directly in the text box (if you know

the exact value desired), or select/clear the field’s check box (see

“Keyframe’s

Property Value field and Current Value button” on page 7-6

for more information).

Or,
• Use the C

APTURE

button

to set keyframe values from the scene (see

“Keyframe’s Property Value field and Current Value button” on page 7-6

for more

information).

5.

Set the I

NTERPOLATION

field, which determines how the animation will transition from

one keyframe to the next.
Select from the I

NTERPOLATION

drop-down list: C

ONSTANT

, L

INEAR

, or H

ERMITE

(see

“Keyframe Editor” on page 7-5

for more details).

6.

Optional: Set the L

OOP

parameters.

Enabling and setting the Loop parameters allows you to repeat the property’s behavior
that led up to the key frame starting at a particular point and for as many times as
specified (see

“Keyframe Editor” on page 7-5

for more details).

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