Grass Valley Xstudio Vertigo Suite v.4.10 User Manual
Xstudio, User manual
This manual is related to the following products:
Table of contents
Document Outline
- Xstudio User Manual
- 1 Introducing Xstudio
- 2 Getting started with Xstudio
- 3 Orientation to Xstudio’s desktop
- 4 Creating and opening Xstudio projects and assets
- 5 Adding and preparing objects on the Xstudio canvas
- Adding assets to the canvas
- Adding primitives to the canvas
- Removing assets or primitives from the canvas
- Previewing a scene’s layout on a device during development
- Selecting, grouping, and/or layering objects on the canvas
- Resizing objects using object zones
- Moving and aligning objects on the canvas
- Cutting, copying and pasting objects to/from the canvas
- Modifying the font properties of text objects
- Editing an image
- Undoing and redoing edits on the canvas
- 6 Working with scene objects
- 7 Animating scene objects
- Animation Editor’s interface components
- Creating scene animations
- Displaying the animated properties in the Scene tree
- Opening the Animation Editor
- Choosing a type of animation
- Adding the object’s animated properties to your animation
- Adding and setting keyframes
- Adding and setting a keyer channel
- Adding and setting a command channel
- Saving and publishing the template/scene
- Previewing and scrubbing the animation
- Setting up an animation action
- Editing existing animations
- Animated property descriptions
- 8 Working with control objects
- Connecting control objects to scene objects
- Text objects on the control canvas
- Dropbox objects on the control canvas
- Button objects on the control canvas
- Textbox objects on the control canvas
- Image objects on the control canvas
- Checkbox & Radio Button objects on the control canvas
- ActiveX objects on the control canvas
- Timer objects on the control canvas
- 9 Linking objects to a data source
- 10 Adding logic to control objects
- 11 Saving, publishing and exporting Xstudio projects
- 12 Playing out a scene using Xstudio’s Production mode
- 13 Appendix A - Asset Browser
- Opening, closing, and resizing the Asset Browser
- Structure of the Asset Browser
- Creating Asset Browser categories
- Deleting Asset Browser categories
- Renaming an Asset Browser category
- Publishing a category’s assets to one or more output devices
- Moving or copying assets to different categories
- Removing assets from categories
- Opening and editing assets using the Asset Browser
- Deleting assets using the Asset Browser
- Viewing and editing asset properties using the Asset Browser
- 14 Appendix B - Gallery Browser
- Opening, closing, and resizing the Gallery Browser
- Switching between Proxy and Detail view in the Gallery Browser
- Viewing assets in the Gallery Browser
- Adding and deleting asset categories to the Gallery Browser
- Refreshing the Gallery Browser
- Opening and editing assets using the Gallery Browser
- Deleting assets using the Gallery Browser
- Viewing and editing asset properties using the Gallery Browser
- 15 Appendix C - Xstudio properties
- 16 Appendix D - Search tool
- 17 Appendix E - Image Editor
- 18 Appendix F - Script Editor
- 19 Appendix G - External Controls