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Graphics display operation, Resetting three-dimensional parameter values, Clearing the working buffer – Sony Multi Interface Shoe Adapter User Manual

Page 432: Displaying graphics

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Three-Dimensional Transformation Operations

To enter difference values

You can enter difference values by pressing the [+/–] button, entering the
difference from the current value, and pressing the [TRIM] button to confirm.
The [+/–] button toggles between “+” (plus) and “–” (minus) each time it is
pressed.

Resetting three-dimensional parameter values

Pressing the [CTR] button in the device control block sets the current three-
dimensional parameter values to the closest detent points

(page 416)

.

To reset three-dimensional parameter values to the defaults

(page 416)

for the

current transformation operation mode, press the [CTR] button twice in rapid
succession.

Clearing the working buffer

The working buffer is memory that holds the instantaneous state of an effect.
To clear (initialize) only the three-dimensional transform parameters in the
working buffer, press the [CLR WORK BUFR] button in the device control
block.
To clear all of the parameters in the working buffer and initialize the DME
system, press the [CLR WORK BUFR] button twice in rapid succession. It is
necessary to do this for both the local coordinate space and global coordinate
space.
As the initial DME state, you can specify whether to use the factory default
settings or user settings in the Setup menu.

(See “Selecting the State After

Powering On (Start Up Menu)” in Chapter 18 (Volume 3).)

Graphics Display Operation

Use the DME menu to make graphics display settings. You can make separate
settings for separate channels. To select a target DME channel, use the device
control block.

For the types of graphics displayed, see “Graphics Display”

(page 421).

Displaying graphics

1

In the menu control block, select the top menu selection button [DME].

The DME menu appears.

2

Select VF6 ‘Input/Output’ and HF4 ‘Graphic.’

The Graphic menu appears.