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Creating user programmable dme patterns, User programmable dme transition mode, Register numbers and pattern numbers – Sony Multi Interface Shoe Adapter User Manual

Page 259: Keyframe effects in the global channel

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259

Creating User Programmable DME Patterns

Chap

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r 6

DME

Wipes

Creating User Programmable DME Patterns

With a user programmable DME, you can use DME effects created through the
use of keyframes for a transition on the switcher system.
Note the following points when creating a keyframe effect for use as a user
programmable DME pattern.

Register numbers and pattern numbers

When saving a keyframe effect as a user programmable DME pattern, specify
the register number that corresponds to the pattern number as shown in the
following table.

For details of registers and keyframe effects, see Chapter 13 “Keyframe
Effects” (Volume 2), respectively.

Keyframe effects in the global channel

When the effect with the same number as the reference channel is present on
the DME global (GLBL) channel, executing the user programmable DME will
also execute the effect on the global channel simultaneously.
When executing a user programmable DME, take note of whether the effect is
present on the global channel.

User Programmable DME Transition Mode

To create a user programmable DME, it is necessary to set the transition mode
(the way in which the effect moves). To set the transition mode, use the Key
Frame >DME User PGM menu.

For details of the operating procedures, see “Transition Mode Settings for
User Programmable DME” in Chapter 13 (Volume 2).

Execution mode

Register number

Pattern number

One-channel mode

101 to 199

1901 to 1999

Two-channel mode

201 to 299

2901 to 2999