Creating user programmable dme patterns, User programmable dme transition mode, Register numbers and pattern numbers – Sony Multi Interface Shoe Adapter User Manual
Page 259: Keyframe effects in the global channel
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Creating User Programmable DME Patterns
Chap
Creating User Programmable DME Patterns
With a user programmable DME, you can use DME effects created through the
use of keyframes for a transition on the switcher system.
Note the following points when creating a keyframe effect for use as a user
programmable DME pattern.
Register numbers and pattern numbers
When saving a keyframe effect as a user programmable DME pattern, specify
the register number that corresponds to the pattern number as shown in the
following table.
For details of registers and keyframe effects, see Chapter 13 “Keyframe
Effects” (Volume 2), respectively.
Keyframe effects in the global channel
When the effect with the same number as the reference channel is present on
the DME global (GLBL) channel, executing the user programmable DME will
also execute the effect on the global channel simultaneously.
When executing a user programmable DME, take note of whether the effect is
present on the global channel.
User Programmable DME Transition Mode
To create a user programmable DME, it is necessary to set the transition mode
(the way in which the effect moves). To set the transition mode, use the Key
Frame >DME User PGM menu.
For details of the operating procedures, see “Transition Mode Settings for
User Programmable DME” in Chapter 13 (Volume 2).
Execution mode
Register number
Pattern number
One-channel mode
101 to 199
1901 to 1999
Two-channel mode
201 to 299
2901 to 2999