Basic 3d effect – Adobe After Effects CS3 User Manual
Page 488
AFTER EFFECTS CS3
User Guide
483
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Balanced Red Green LR
Performs the same operation as Red Green LR but also balances the colors to reduce
shadows or ghosting effects caused by one view showing through the other. Setting a high value reduces the overall
contrast.
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Balanced Red Blue LR
Performs the same operation as Red Blue LR but also balances the colors to reduce shadows
or ghosting effects.
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Balanced Colored Red Blue
Converts the layer into a 3D view using the original layer’s RGB channels. This option
maintains the layer’s original colors but may produce shadows and ghosting effects. To reduce these effects, adjust
the balance or desaturate the image, and then apply 3D Glasses. If you use CG images, raise the black level of both
views before applying the effect.
Balance
Specifies the level of balance in a balanced 3D view option. Use this control to reduce shadows and ghost
effects. The default balance that 3D Glasses sets when you select the Balanced Colored Red Blue option is the ideal
value: If you set Balance to 0.0, 3D Glasses creates no 3D depth, and if you set Balance too high, 3D Glasses produces
a highly saturated output.
Basic 3D effect
If you are working on a project that was created in an older version of After Effects and the Basic 3D effect is applied
to one or more layers, you can continue to use the Basic 3D effect; otherwise, use the 3D layer switch instead.
This effect works with 8-bpc color.
Basic 3D effect: Swivel (top left); Swivel and Tilt (bottom left); and Swivel, Tilt, and Distance (bottom right)
The Basic 3D effect manipulates a layer in 3D space. You can rotate an image around horizontal and vertical axes and
move it toward or away from you. With Basic 3D, you can also create a specular highlight to give the appearance of
light reflecting off a rotated surface. The light source for the specular highlight is always above, behind, and to the
left of the viewer. Because the light comes from above, the image must be tilted backward to see this reflection.
Specular highlights can enhance the realism of the 3D appearance. The specular highlight can be viewed only at Best
quality.
The layer’s quality setting affects Basic 3D. Draft quality calculates pixel location to the nearest integer value; Best
quality calculates pixel location to the subpixel level.
Swivel
Controls horizontal rotation (rotation around a vertical axis). You can rotate past 90˚ to see the back side of
the image, which is the mirror image of the front.
Tilt
Controls vertical rotation (rotation around a horizontal axis).
Distance To Image
Specifies the image’s distance from the viewer. As the distance gets larger, the image recedes.