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Smear effect – Adobe After Effects CS3 User Manual

Page 420

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AFTER EFFECTS CS3

User Guide

415

This effect works with 8-bpc and 16-bpc color.

Radius

Controls the distance the ripples travel from the center point. The Radius value is a percentage of the image

size. If the center of the ripple is the center of the layer and the radius is set to 100, the ripples travel to the edge of
the image. A value of 0 produces no ripples. Like ripples in water, ripples in the layer become smaller as they travel
farther from the center.

To create a single-wave ripple, set Radius to 100, Wave Width between 90 and 100, and Wave Height as desired.

Center Of Ripple

Specifies the center of the effect.

Type Of Conversion

Specifies how the ripples are created. Asymmetric produces more realistic-looking ripples;

asymmetric ripples include lateral motion and produce more distortion. Symmetric produces motion that travels
only outward from the center point; symmetric ripples produce less distortion.

Wave Speed

Sets the speed at which the ripples travel outward from the center point. When you specify a wave

speed, the ripples are automatically animated at a constant speed (without keyframes) across the time range. A
negative value makes the ripples move toward the center, and a value of 0 produces no movement. To vary wave
speed over time, set this control to 0, and then create a keyframe for the Ripple Phase property of the layer.

Wave Width

Specifies the distance, in pixels, between wave peaks. Higher values produce long, undulating ripples,

and low values produce many small ripples.

Wave Height

Specifies the height of the ripple wave. Taller waves produce greater distortion.

Ripple Phase

Specifies the point along the waveform at which a wave cycle begins. The default value of 0˚ starts the

wave at the midpoint of its downward slope; 90˚ starts it at the lowest point in the trough; 180˚ starts it at the
midpoint of the upward slope, and so on.

Smear effect

Using the Smear effect, you define an area within an image and then move that area to a new location, stretching, or
smearing, the surrounding part of the image with it. Use masks to define the area you want to distort.

This effect works with 8-bpc and 16-bpc color.

To use Smear, first create or import two masks: the source mask and the boundary mask. You can create masks on
the layer in After Effects or use masks created in Adobe Illustrator. To use a mask created in Illustrator, copy the mask
and paste it into a layer in After Effects. Masks must be closed to work with Smear; if a mask is an open trace, After
Effects closes it when you select it. Both masks must be on the same layer as the footage to which you apply the Smear
effect, although you can copy masks from another layer.

When you move the source mask within the image, Smear stretches the portion of the image inside the boundary
mask to follow the edges of the source mask. The boundary mask tries to protect the image outside it from being
stretched. Both the original position of the source mask (set in the Layer panel) and the offset position of the source
mask are displayed in the Composition panel. The first position of the source mask is indicated by a light red outline,
and the new position is indicated by a dark outline.

You can animate the position, size, and rotation of the source mask as it moves to its offset position. You can also
animate the original position of the source mask in the Layer panel.

Processing can take up to several minutes with certain settings. Computation time increases as the source mask gets
closer to the boundary mask. Processing is interrupted when you click a control.

Source Mask

Specifies a mask as the source mask. By default, After Effects selects the second mask you create or

import for the layer as the source mask.