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Paint bucket effect – Adobe After Effects CS3 User Manual

Page 436

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AFTER EFFECTS CS3

User Guide

431

Branch Seg. Length

The length of each branch segment as a fraction of the average length of the segments in the

lightning bolt.

Branch Segments

The maximum number of segments for each branch. To produce long branches, specify higher

values for both Branch Seg. Length and Branch Segments.

Branch Width

The average width of each branch as a fraction of the width of the lightning bolt.

Speed

How fast the lightning bolt undulates.

Stability

How closely the lightning follows the line defined by the start and end points. Lower values keep the

lightning bolt close to the line; higher values create significant bouncing. Use Stability with Pull Force to simulate a
Jacob’s Ladder effect and cause the lightning bolt to snap back to a position along the start line after it has been pulled
in the Pull Force direction. A Stability value that is too low doesn’t allow the lightning to be stretched into an arc
before it snaps back; a value that is too high lets the lightning bolt bounce around.

Fixed Endpoint

Determines whether the end point of the lightning bolt remains fixed in place. If this control isn’t

selected, the end of the bolt undulates around the end point.

Width, Width Variation

The width of the main lightning bolt and how much the width of different segments can

vary. Width changes are randomized. A value of 0 produces no width changes; a value of 1 produces the maximum
width changes.

Core Width

The width of the inner glow, as specified by the Inside Color value. Core Width is relative to the total

width of the lightning bolt.

Outside Color, Inside Color

The colors used for the lightning bolt’s outer and inner glows. Because the Lightning

effect adds these colors on top of existing colors in the composition, primary colors often produce the best results.
Bright colors often become much lighter, sometimes becoming white, depending on the brightness of colors beneath.

Pull Force, Pull Direction

The strength and direction of a force that pulls the lightning bolt. Use the Pull Force value

with the Stability value to create a Jacob’s Ladder appearance.

Random Seed

An input value for the random noise generator that is the basis of the Lightning effect. If the random

movement of the lightning interferes with another image or layer, enter a new value for Random Seed until you find
one that works for you.

Blending Mode

The blending mode to use to composite the lightning on top of the original layer. These blending

modes work identically to the ones in the Timeline panel.

Rerun At Each Frame

Regenerates the lightning at each frame. To make the lightning behave the same way at the

same frame every time you run it, don’t select this option. Selecting this option increases rendering time.

Paint Bucket effect

The Paint Bucket effect (formerly Basic Fill effect) is a nondestructive paint effect that fills an area with a solid color.
It works much like the Paint Bucket tool in Adobe Photoshop. Use the Paint Bucket effect for colorizing cartoon-type
outlined drawings or replacing areas of color in an image.

This effect works with 8-bpc color.

Fill Point

The effect fills an area that contains the Fill Point. The area is determined by analyzing pixels that neighbor

the Fill Point and expanding the fill area by adding matching pixels. How far the fill color spreads depends upon the
Tolerance setting, as well as the option you choose from the Fill Selector menu.

Fill Selector

Which values to operate on:

Color & Alpha

Specifies that the effect fills the fill point’s RGB and alpha channels with the new color.