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Fog 3d effect – Adobe After Effects CS3 User Manual

Page 375

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AFTER EFFECTS CS3

User Guide

370

To show the depth of an object in the Info panel, click the object in the Composition panel or Layer panel using the
Selection tool while the effect is selected.

Maximum Radius

How much blur is applied to objects outside the focal plane.

Focal Plane Thickness

Determines what depths are in focus on either side of the focal plane.

Focal Bias

The higher the value, the more quickly elements drop out of focus with increasing distance from the focal

plane.

See also

“About 3D layers” on page 171

Fog 3D effect

The Fog 3D effect simulates fog by behaving as though there is a scattering medium in the air that makes objects look
more diffuse as they get more distant along the z axis.

This effect works with 8-bpc color.

Original (top left), Gradient Layer (bottom left), and with Fog 3D applied (bottom right)

Fog Start Depth

Where along the z axis the diffuse scattering begins.

To determine the depth of an object, click it in the Composition panel or Layer panel using the Selection tool while
the effect is selected.

Fog End Depth

Where along the z axis the diffusion reaches its maximum.

Scattering Density

Determines how quickly the scattering occurs. The higher the value, the more dense the fog

appears from its starting point.

Foggy Background

Creates a foggy background (default). Deselect to create transparency at the back of the 3D scene

for compositing on top of another layer.

Gradient Layer

(Optional) A grayscale layer to use as a control layer, the luminance values of which apply to fog

density. For example, use the Fractal Noise effect to create a swirling control layer for atmospheric fog. Make sure
that the dimensions of the gradient layer are at least as great as the dimensions of the 3D scene layer.

Layer Contribution

How much the gradient layer affects the fog density.