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Adobe After Effects CS3 User Manual

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AFTER EFFECTS CS3

User Guide

395

Note: When you animate the Output Cycle, a triangle’s position and color are interpolated between keyframes. For best
results, make sure that all keyframes have the same number of Output Cycle triangles.

Cycle Repetitions

How many iterations of the Output Cycle the input color range is mapped to. The default value of

1 maps the input range to one iteration of the Output Cycle, from input black at the top of the Output Cycle wheel,
clockwise to input white at the top of the Output Cycle wheel. A value of 2 maps the input range to two iterations of
the Output Cycle. Use this option to create a simple palette and repeat it many times throughout a gradient.

Interpolate Palette

Colors between triangles are interpolated smoothly. When this option is deselected, output

colors are posterized.

Modify controls

Modify controls specify which color attributes are modified by the Colorama effect. For subtle refinement of images,
choose the same color attribute for Input Phase and Modify. For example, choose Hue from both menus to simply
adjust Hue.

Modify

The color attribute to modify.

Modify Alpha

Modifies alpha channel values.

Note: If you apply Colorama to a layer with an alpha channel, and the Output Cycle doesn’t contain alpha information,
the anti-aliased edges of the layer may appear pixelated. To smooth the edges, deselect Modify Alpha. If Modify Alpha is
selected and the Output Cycle contains alpha information, the output is affected even if you’ve selected None from the
Modify menu. Using this method, you can adjust the levels of just the alpha channel without also changing the RGB
information.

Change Empty Pixels

The Colorama effect’s influence extends to transparent pixels. (This setting works only if

Modify Alpha is selected.)

Pixel Selection, Masking, and other controls

These controls determine which pixels are affected. For the Matching controls for Pixel Selection to work, Matching
Mode must be set to anything other than Off.

Matching Color

The center of the range of colors of pixels to be affected by the Colorama effect. To select a specific

color in the image using the eyedropper, turn off the Colorama effect temporarily by clicking its Effect switch

in

the Effect Controls panel.

Matching Tolerance

How far a color can be from Matching Color and still be affected by the Colorama effect. When

Matching Tolerance is 0, only the exact color selected for Matching Color is affected by Colorama. When Matching
Tolerance is 1, all colors are matched; this value essentially turns Matching Mode off.

Matching Softness

How smoothly the matched pixels blend into the rest of the image. For example, if you have an

image of a man wearing a red shirt and blue pants, and you want to change the color of the pants from blue to red,
subtly adjust Matching Softness to spread the matching from the blue in the pants into the shadows of the pants folds.
If you adjust it too high, the matching spreads to the blue of the sky; if you adjust it even higher, the matching spreads
to his red shirt.

Matching Mode

What color attributes are compared to determine matching. In general, use RGB for high-contrast

graphics and Chroma for photographic images.

Mask Layer

The layer to use as a matte. Masking Mode specifies what attribute of the Mask Layer is used to define

the matte.

Composite Over Layer

Shows modified pixels composited on top of the original layer. Deselect this option to show

only modified pixels.