Working with final cut pro and premiere pro, Working with avid media composer and premiere pro, Pro tools workflow – Adobe Premiere Pro CS4 User Manual
Page 40: Adobe dynamic link, Rendering. (see

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USING ADOBE PREMIERE PRO CS4
Workflows and system setup
Last updated 11/6/2011
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Working with Final Cut Pro and Premiere Pro
You can import XML project files from Final Cut Pro into Premiere Pro.
For more information about the workflows possible between Premiere Pro and Final Cut Pro, see
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Working with Avid Media Composer and Premiere Pro
For more information about the workflows possible between Premiere Pro and Avid Media Composer, see
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Pro Tools workflow
You can export all the audio tracks from an entire sequence in Premiere Pro to an OMF file for editing in DigiDesign
Pro Tools.
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Adobe Dynamic Link
About Dynamic Link (Production Premium or Master Collection only)
In the past, sharing media assets among post-production applications has required you to render your work in one
application before importing it into another—an inefficient and time-consuming workflow. If you wanted to make
changes in the original application, you had to re render the asset. Multiple rendered versions of an asset consume disk
space and can lead to file-management challenges.
Dynamic Link, a feature of Adobe Creative Suite® Production Premium and Master Collection, offers an alternative to
this workflow: the ability to create dynamic links between After Effects, Adobe Premiere Pro, Encore, and Soundbooth.
Creating a dynamic link is as simple as importing any other type of asset, and dynamically linked assets appear with
unique icons and label colors to help you identify them. Dynamic links are saved in project, composition, and
document files generated by these applications.
Changes you make in After Effects to a dynamically linked composition appear immediately in the linked clips in
Adobe Premiere Pro, Encore, or Soundbooth. Changes you make to dynamically linked sequences in Adobe Premiere
Pro appear immediately in After Effects, Encore, and Soundbooth. You don’t have to render or save changes first.