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Create markers in the effect controls panel, Select a blend mode for an effect, Blending mode reference – Adobe Premiere Pro CS4 User Manual

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USING ADOBE PREMIERE PRO CS4

Effects and transitions

Last updated 11/6/2011

Create markers in the Effect Controls panel

In the Effect Controls panel, you can view all of the sequence markers that you created in a Timeline panel. You can
also add markers to your sequence to designate where you would like to place effects and see the markers as you work
in the Effect Controls panel. In addition, you can create and manipulate sequence markers directly in the Effect
Controls panel.

1

Drag the current-time indicator to the place where you want to create a marker.

2

Right-click (Windows) or Control-click (Mac OS) in the timeline ruler, choose Set Sequence Marker, and then
choose the type of marker you want to set.

Select a blend mode for an effect

You can select the way in which Premiere Pro blends, or superimposes, a clip on a track in a Timeline with the clip or
clips on lower tracks.

1

In a Timeline, place a clip on a track higher than a track where another clip is located. Premiere Pro superimposes,
or blends, the clip in the higher track over the clip in the lower track.

2

Select the clip in the higher track, and select the Effect Controls panel to make it active.

3

In the Effect Controls panel, click the triangle next to Opacity.

4

Drag the Opacity value to the left to set the opacity to less than 100%.

5

Click the triangle in the Blend Mode menu.

6

Select a blend mode from the list of blend modes.

Blending mode reference

All blending modes described in this section are available for blending between layers. Some of these options are
available for paint strokes, layer styles, and effects.

For in-depth information about the concepts and algorithms behind these blending modes as implemented in several
Adobe applications, see the

PDF reference material

on the Adobe website.

The blending mode menu is subdivided into six categories based on similarities between the results of the blending modes.
The category names do not appear in the interface; the categories are simply separated by dividing lines in the menu.

Normal category

Normal, Dissolve. The result color of a pixel is not affected by the color of the underlying pixel unless

Opacity is less than 100% for the source layer. The Dissolve blending modes turn some of the pixels of the source layer
transparent.

Subtractive category

Darken, Multiply, Color Burn, Classic Color Burn, Linear Burn, Darker Color. These blending

modes tend to darken colors, some by mixing colors in much the same way as mixing colored pigments in paint.

Additive category

Lighten, Screen, Color Dodge, Linear Dodge (Add), Lighter Color. These blending modes tend to

lighten colors, some by mixing colors in much the same way as mixing projected light.

Complex category

Overlay, Soft Light, Hard Light, Vivid Light, Linear Light, Pin Light, Hard Mix. These blending

modes perform different operations on the source and underlying colors depending on whether one of the colors is
lighter than 50% gray.

Difference category

Difference, Exclusion. These blending modes create colors based on the differences between the

values of the source color and the underlying color.

HSL category

Hue, Saturation, Color, Luminosity. These blending modes transfer one or more of the components of

the HSL representation of color (hue, saturation, and luminosity) from the underlying color to the result color.