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Paint bucket effect – Adobe Premiere Pro CS4 User Manual

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USING ADOBE PREMIERE PRO CS4

Effects and transitions

Last updated 11/6/2011

Width, Width Variation

The width of the main lightning bolt and how much the width of different segments can vary.

Width changes are randomized. A value of 0 produces no width changes; a value of 1 produces the maximum width
changes.

Core Width

The width of the inner glow, as specified by the Inside Color value. Core Width is relative to the total width

of the lightning bolt.

Outside Color, Inside Color

The colors used for the outer and inner glows of the lightning bolt. Because the Lightning

effect adds these colors on top of existing colors in the composition, primary colors often produce the best results.
Bright colors often become much lighter, sometimes becoming white, depending on the brightness of colors beneath.

Pull Force, Pull Direction

The strength and direction of a force that pulls the lightning bolt. Use the Pull Force value

with the Stability value to create a Jacob’s Ladder appearance.

Random Seed

An input value for the random noise generator that’s the basis of the Lightning effect.

Note: The random movement of the lightning could interfere with another image in the clip. Try different values for
Random Seed until you find one that works for the clip.

Blending Mode

The blending mode to use to composite the lightning on top of the original clip.

Rerun At Each Frame

Regenerates the lightning at each frame. To make the lightning behave the same way at the same

frame every time you run it, don’t select this option. Selecting this option increases rendering time.

Paint Bucket effect

The Paint Bucket effect is a nondestructive paint effect that fills an area with a solid color. It works much like the Paint
Bucket tool in Adobe Photoshop. Use Paint Bucket for colorizing cartoon-type outlined drawings or replacing areas
of color in an image.

Colors fill spiral shapes on separate tracks (left and center); effect applied to saucer with Color blending mode (right)

Fill Point

The effect fills an area that contains the Fill Point. The area is determined by analyzing pixels that neighbor

the Fill Point and expanding the fill area by adding matching pixels. How far the fill color spreads depends upon the
Tolerance setting, as well as the option you choose from the Fill Selector menu.

Fill Selector

Which values to operate on:

Color & Alpha

Specifies that the effect fills the fill point’s RGB and alpha channels with the new color.

Straight Color

Specifies that the effect fills only the fill point area’s RGB channel with the new color.

Transparency

Specifies that the effect fills only the transparent areas near the fill point. You must set a fill point in

a transparent area for this option to work.

Opacity

Specifies that the effect fills only the opaque areas near the fill point. You must set a fill point in an opaque

area for this option to work.

Alpha Channel

Specifies that the effect fills either the opaque or transparent areas in the whole image, depending

upon the alpha channel value at the point you set the fill point.