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Adobe Premiere Pro CS4 User Manual

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USING ADOBE PREMIERE PRO CS4

Effects and transitions

Last updated 11/6/2011

Tuning controls for Pixel Motion interpolation

Vector Details

Determines how many motion vectors are used during interpolation. The more vectors used, the longer

the rendering time. A value of 100 produces one vector per pixel. If a layer has fast-moving motion, it may look better
with a lower Vector Detail setting.

Smoothing

These controls affect the sharpness of the image:

Build From One Image

Generates the final output from the closest single frame, as opposed to the closest two

frames. This setting results in a sharper image, but jerkier motion.

Correct Luminance Changes

Equalizes the luminance between frames before calculating motion.

Filtering

The quality of the filtering used to build the interpolated image. Extreme greatly increases rendering time.

The Filtering option affects only the sharpness of the final image; use Normal until you’re ready for final rendering.

Error Threshold

Determines the accuracy of pixel matching from one frame to the next. A higher value results in fewer

motion vectors and more blending.

Note: If you see edge tearing in an image, try increasing the Error Threshold for more blending. If the image has heavy
grain, try decreasing the Error Threshold so the low-level motion of the grain will be ignored.

Block Size

Adjusts the size of the blocks used to calculate the vectors.

Weighting

Controls the weighting of the red, green, and blue channels in calculations used to analyze the image. For

example, setting Red Weight and Green Weight to zero means that only the blue channel is analyzed for motion.

Motion Blur controls

Shutter Angle

Determines the intensity of motion blur. The shutter angle is measured in degrees, simulating the

exposure caused by a rotating shutter. Simulated exposure time is determined by dividing the shutter angle by the
frame rate times 360°. For example, a shutter angle of 90° causes an exposure of 1/96 of a second per frame: 90°/(360°
x 24fps).

Shutter Samples

Controls the quality of the motion blur. A higher value results in a smoother motion blur.

Matte, warp, and crop controls

Matte Layer

The layer to use as a matte for defining the foreground and background areas of an image. White areas in

the matte represent the foreground, black areas represent the background, and gray attenuates between foreground
and background.

Matte Channel

The channel to use as a matte.

Warp Layer

Allows you to warp the layer to which the effect is applied by applying the motion vectors from the layer

that you choose.

Show

Controls the portion of the layer to be time-remapped.

Source Crops

If your image contains unwanted pixels or artifacts at the edges, use Source Crops controls to specify

image boundaries. Pixels from the boundaries are repeated to fill the area beyond the boundaries to the layer’s edges.

Note: The After Effects Time Warp effect is very similar to Time Warp in Premiere Pro.

More Help topics

Time Warp online training video