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Add a sheen, Add a texture for text or object – Adobe Premiere Pro CS4 User Manual

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USING ADOBE PREMIERE PRO CS4

Titling

Last updated 11/6/2011

Eliminate and Ghost work best with objects that have shadows and strokes.

Add a sheen

Add a sheen to any object’s fill or stroke. A sheen resembles a streak of colored light across the surface of an object.
You can adjust a sheen’s color, size, angle, opacity, and position.

1

Select the object.

2

Select Sheen in the Title Properties panel.

3

Click the triangle next to Sheen and set its options.

Note: If the object’s texture obscures the sheen, deselect the Texture option in the Title Properties panel.

Add a texture for text or object

You can map a texture to any object’s fill or stroke. To add a texture, specify a vector or bitmap file (for example, an
Adobe Photoshop file), or use one of several textures included with Premiere Pro.

1

Select the object.

2

In the Title Properties panel, click the triangle next to Fill or Strokes, then click the triangle next to Texture to reveal
the options.

3

Click the Texture box.

4

Click the Texture swatch and select any image file on the hard disk, or navigate to Program Files/Adobe/Premiere
Pro [version]/Presets/Textures (Windows) or Applications/Adobe/Premiere Pro [version]/Presets/Textures (Mac
OS) and select a texture. Then click Open (Windows) or Choose (Mac OS).

5

To specify how the texture scales, aligns, and blends with its associated object, set any of the remaining options:

Flip With Object

Flips the texture horizontally and vertically when the object is flipped (by dragging the object anchor

points over each other).

Rotate With Object

Rotates the texture in sync with the object.

Scaling Object X, Scaling Object Y

Specifies how the texture is stretched along the x or y axis when applied to the

object. The Texture option doesn’t stretch the texture but applies it to the face of the object from the upper left corner
to the lower right corner. The Clipped Face option stretches the texture so that it fits the face, minus the area covered
by any inner strokes. The Face option stretches the texture so that it fits the face exactly. The Extended Character
option considers strokes when calculating the area over which the texture is stretched. For example, if you have a large,
20-pixel outer edge, the texture is stretched beyond the extents of the face. However, the texture is clipped to the face
and only the extents are adjusted.

Scaling Horizontal, Scaling Vertical

Stretches the texture to the specified percentage. A single value can produce

different results depending upon other scaling choices you make. The range is from 1% to 500%; the default is 100%.

Scaling Tile X, Scaling Tile Y

Tiles the texture. If the object is not tiled in a given direction, blank (alpha = 0) is used.

Alignment Object X, Alignment Object Y

Specifies to which part of the object the texture aligns. Screen aligns the

texture to the title and not the object, letting you move the object without moving the texture. Clipped Face aligns the
texture to the clipped area face (face minus the inner strokes). Face aligns the texture to the regular face and does not
consider the strokes in the extent calculation. Extended Character aligns the texture to the extended face (face plus the
outer strokes).

Alignment Rule X, Alignment Rule Y

Aligns the texture to the top left, center, or bottom right of the object specified by

Object X and Object Y.