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Lens flare effect, Lightning effect – Adobe Premiere Pro CS4 User Manual

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USING ADOBE PREMIERE PRO CS4

Effects and transitions

Last updated 11/6/2011

Note: The anti-aliasing of the grid borders may cause the visible thickness to vary.

Feather

The softness of the grid.

Invert Grid

Inverts the transparent and opaque areas of the grid.

Color

The color of the grid.

Opacity

The opacity of the grid.

Blending Mode

The blending mode to use to composite the grid on top of the original clip. The default None mode

renders the grid only.

Lens Flare effect

The Lens Flare effect simulates the refraction caused by shining a bright light into the camera lens.

Flare Center

Specifies a location for the center of the flare.

Flare Brightness

Specifies the percentage of brightness. Values can range from 0% to 300%.

Lens Type

Selects the type of lens to simulate.

Blend With Original

Specifies the degree to which the effect will be blended with the source clip.

Lightning effect

The Lightning effect creates lightning bolts, Jacob’s Ladders, and other electrical visuals between two specified points
in a clip. The Lightning effect is automatically animated without keyframes across the time range of the clip.

Start Point, End Point

Where the lightning begins and ends.

Segments

The number of segments that form the main lightning bolt. Higher values produce more detail but reduce

the smoothness of motion.

Amplitude

The size of undulations in the lightning bolt as a percentage of the clip width.

Detail Level, Detail Amplitude

How much detail is added to the lightning bolt and any branches. For Detail Level,

typical values range from 2 through 3. For Detail Amplitude, a typical value is 0.3. Higher values for either control are
best for still images but tend to obscure animation.

Branching

The amount of branching (forking) that appears at the ends of bolt segments. A value of 0 produces no

branching; a value of 1.0 produces branching at every segment.

Rebranching

The amount of branching from branches. Higher values produce tree-like lightning bolts.

Branch Angle

The angle between a branch and the main lightning bolt.

Branch Seg. Length

The length of each branch segment as a fraction of the average length of the segments in the

lightning bolt.

Branch Segments

The maximum number of segments for each branch. To produce long branches, specify higher

values for both Branch Seg. Length and Branch Segments.

Branch Width

The average width of each branch as a fraction of the width of the lightning bolt.

Speed

How fast the lightning bolt undulates.

Stability

How closely the lightning follows the line defined by the start and end points. Lower values keep the lightning

bolt close to the line; higher values create significant bouncing.

Fixed Endpoint

Determines whether the end point of the lightning bolt remains fixed in place. If this control isn’t

selected, the end of the bolt undulates around the end point.