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Use the video animation editor, Video animation overview, 258 use the video animation editor 258 – Apple Final Cut Pro X (10.1.2) User Manual

Page 258: Video, Animation overview

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Chapter 9

Add transitions, titles, effects, and generators 

258

Example: Use onscreen controls to apply a Zoom & Pan transition

1

Open the Transitions Browser and drag the Zoom & Pan transition to an edit point in

the Timeline.

2

To adjust the transition’s onscreen controls, do any of the following:

To set the transition’s start point: Drag the green circle.

To set the transition’s end point: Drag the red circle.

Drag the red circle

to set the end point.

Drag the green circle

to set the start point.

Use the Video Animation Editor

Video animation overview

With Final Cut Pro, you can create simple changes to video over time, such as fading the video
from invisible to visible at the beginning of a movie. Or you can make sophisticated and precise
adjustments over time to many individual parameters of video effects, transitions, motion paths,
and so on.

In Final Cut Pro, you use keyframes and fade handles in the Video Animation Editor to change
effects over time.

The word keyframe comes from the traditional workflow in the animation industry, where only
important (key) frames of an animated sequence were drawn to sketch a character’s motion over
time. Once the keyframes were determined, an in-between artist drew all the frames between
the keyframes.

With Final Cut Pro, you can set parameters to specific values at specific times (represented by
keyframes) and Final Cut Pro acts as an automatic, real-time in-between artist, calculating all
the values between your keyframes. For example, to animate a parameter, such as a rotation or
scale setting, you need to create at least two keyframes in the clip. Final Cut Pro figures out the
setting’s value between the keyframes, creating a smooth motion as the setting changes.

You can keyframe and animate both video and audio effects in Final Cut Pro, including individual
effect parameters and clip properties. To learn more about keyframing audio, see

Adjust audio

effects using keyframes

on page 195.

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