Adobe Flash Professional CC 2014 v.13.0 User Manual
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Create keyframes
Do one of the following:
Select a frame in the Timeline, and select Insert > Timeline > Keyframe.
Right-click (Windows) or Control-click (Macintosh) a frame in the Timeline and select Insert Keyframe.
Insert frames in the Timeline
To insert a new frame, select Insert > Timeline > Frame.
To create a new keyframe, select Insert > Timeline > Keyframe, or right-click (Windows) or Control-click (Macintosh) the frame where you
want to place a keyframe, and select Insert Keyframe.
To create a new blank keyframe, select Insert > Timeline > Blank Keyframe, or right-click (Windows) or Control-click (Macintosh) the frame
where you want to place the keyframe, and select Insert Blank Keyframe.
Delete or modify a frame or keyframe
To delete a frame, keyframe, or frame sequence, select it and right-click (Windows) or Control-click (Macintosh) and select Remove Frames.
Surrounding frames remain unchanged.
To move a keyframe or frame sequence and its contents, select it and drag to the desired location.
To extend the duration of a keyframe, Alt-drag (Windows) or Option-drag (Macintosh) it to the final frame of the new sequence.
To copy and paste a frame or frame sequence, select it and select Edit > Timeline > Copy Frames. Select a frame or sequence to replace,
and select Edit > Timeline > Paste Frames.
To convert a keyframe to a frame, select the keyframe and select Modify > Timeline > Clear Keyframe, or right-click (Windows) or
Control-click (Macintosh) it and select Clear Keyframe. The cleared keyframe and all frames up to the subsequent keyframe are replaced
with the contents of the frame preceding the cleared keyframe.
To copy a keyframe or frame sequence by dragging, select it and Alt-drag (Windows) or Option-drag (Macintosh) to the new location.
To change the length of a tweened sequence, drag the beginning or ending keyframe left or right.
To add a library item to the current keyframe, drag the item from the Library panel onto the Stage.
To reverse an animation sequence, select the appropriate frames in one or more layers and select Modify > Timeline > Reverse Frames.
Keyframes must be at the beginning and end of the sequence.
Add classic tween animation to an instance, a group, or text
Note: This topic is about creating older
. For help with creating the newer motion tweens, see
To tween the changes in properties of instances, groups, and type, you can use a
rotation, and skew of instances, groups, and type. Additionally, Flash Professional can tween the color of instances and type, creating gradual
color shifts or making an instance fade in or out.
Before tweening the color of groups or type, make them into symbols. Before animating individual characters in a block of text separately, place
each character in a separate text block.
If you apply a classic tween and then change the number of frames between the two keyframes, or move the group or symbol in either keyframe,
Flash Professional automatically tweens the frames again.
Videos and tutorials
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. Note that this video is older and refers to classic tweens as “motion tweens”. This is because in
older versions of Flash, classic tweens were the only way of creating tweened motion.
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Create a classic tween animation
1. Click a layer name to make it the active layer, and select an empty keyframe in the layer where you want the animation to start. This will be
the first frame of the classic tween.
2. To add content to the first frame of the classic tween, do one of the following:
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