Apply the 3d brush effect, Apply the building brush effect – Adobe Flash Professional CC 2014 v.13.0 User Manual
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Particle 1 This is the first of 2 symbols you can assign to be used as particles. If you do not specify a symbol, a small black square is used. By
choosing graphics wisely, you can generate very interesting and realistic effects.
Particle 2 This is the second symbol that you can assign as a particle.
Total Length The duration of the animation in frames, starting from the current frame.
Particle Generation The number of frames in which particles are generated. If the number of frames is less than the Total Length property, the
tool stops making new particles in the remaining frames, but the particles already generated continue to animate.
Rate per Frame The number of particles generated per frame.
Life Span The number of frames that an individual particle is visible on the Stage.
Initial Speed The speed of movement of each particle at the beginning of its life span. The unit of speed is pixels per frame.
Initial Size The scaling of each particle at the beginning of its life span.
Min Initial Direction The minimum of the range of possible directions of movement of each particle at the beginning of its life span. The
measurement is in degrees. Zero is upward; 90 is to thr right; 180 is downward, 270 is to the left, and 360 is also upward. Negative numbers are
allowed.
Max Initial Direction The maximum of the range of possible directions of movement of each particle at the beginning of its life span. The
measurement is in degrees. Zero is upward; 90 is to thr right; 180 is downward, 270 is to the left, and 360 is also upward. Negative numbers are
allowed.
Gravity When this number is positive, the particles change direction to downward and their speed increases, as if they are falling. If Gravity is
negative, the particles change direction to upward.
Rotation Rate The degrees of rotation to apply to each particle per frame.
Apply the 3D Brush effect
The 3D Brush effect allows you to paint multiple instances of a symbol on the Stage, with 3D perspective. Flash creates 3D perspective by scaling
the symbols down near the top of the Stage (the background), and up near the bottom of the Stage (the forground). Symbols drawn closer to the
bottom of the Stage are drawn on top of symbols nearer the top of the Stage, regardless the order in which they are drawn.
You can include from 1 to 4 symbols in the painting pattern. Each symbol instance that appears on the Stage is in its own group. You can paint
directly on the Stage, or inside a shape or symbol. If the first click of the 3D brush occurs inside a shape, the 3D brush is active only within the
shape.
To use the 3D Brush effect:
1. Click the Deco tool in the Tools panel.
2. Select the 3D Brush effect from the Drawing effect menu in the Property inspector.
3. Select from 1 to 4 symbols that you want to include in the painting pattern.
4. Set the other properties for the effect in the Property inspector. Be sure the Perspective property is selected to create a 3D effect.
5. Drag on the Stage to begin painting. Move the cursor toward the top of the Stage to paint smaller instances. Move the cursor toward the
bottom of the Stage to paint larger instances.
The 3D Brush effect has the following properties:
Max objects The maximum number of objects to paint.
Spray area The maximum distance from the cursor that instances are painted.
Perspective This toggles the 3D effect. To paint instances of a consistent size, deselect this option.
Distance scale This property determines the amount of the 3D perspective effect. Increase the value to increase the scaling caused by moving
the cursor up or down.
Random scale range This property allows the scaling to be randomly determined for each instance. Increase the value to increase the range of
scale values that can be applied to each instance.
Random rotation range This property allows the rotation to be randomly determined for each instance. Increase the value to increase the
maximum possible rotation for each instance.
Apply the Building Brush effect
The Building Brush effect allows you to draw buildings on the Stage. The appearance of the buildings depends on values you choose for the
building properties.
To draw a building on the Stage:
1. Click the Deco tool in the Tools panel.
2. In the Property inspector, choose Building Brush from the Drawing Effect menu.
3. Set the properties of the Building Brush effect.
4. Starting where you want the bottom of the building, drag the cursor upwards vertically to the height you want for your finished building.
The Building Brush effect has the following properties:
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