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Color, The color panel – Adobe Flash Professional CC 2014 v.13.0 User Manual

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Color

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The Color panel
Color palettes
Create or edit a solid color
Duplicate, delete, and clear colors

Color models describe the colors we see and work with in digital graphics. Each color model, such as RGB, HSB, or CMYK, represents a different
method for describing and classifying color. Color models use numeric values to represent the visible spectrum of color. A color space is a variant
of a color model and has a specific gamut (range) of colors. For example, within the RGB color model are a number of color spaces: Adobe®
RGB, sRGB, and Apple® RGB. While each of these color spaces defines color using the same three axes (R, G, and B), their gamuts are
different.

When you work with the colors in a graphic, you are actually adjusting numerical values in the file. It’s easy to think of a number as a color, but
these numerical values are not absolute colors in themselves—they only have a color meaning within the color space of the device that is
producing the color.

Because each device has its own color space, it can reproduce colors only in its gamut. When an image moves from one device to another, image
colors may change because each device interprets the RGB or HSB values according to its own color space. For example, it is impossible for all
the colors viewed on a monitor to be identically matched in a print from a desktop printer. A printer operates in a CMYK color space and a monitor
operates in an RGB color space. Their gamuts are different. Some colors produced by inks cannot be displayed on a monitor, and some colors
that can be displayed on a monitor cannot be reproduced using inks on paper.

When creating colors for use in Flash documents, keep in mind that even though it is impossible to perfectly match all colors on different devices,
you can achieve good results by considering the graphic display capabilities of the devices in use by your target audience.

Adobe® Flash® Professional lets you apply, create, and modify colors using the RGB or HSB color models. Using the default palette or a palette
you create, you can choose colors to apply to the stroke or fill of an object you are about to create, or an object already on the Stage.

When applying a stroke color to a shape, you can do any of the following:

Apply a solid color, gradient, or bitmap to a shape’s fill. To apply a bitmap fill to a shape, you must import a bitmap into the current file.
Select any solid color, gradient, and the style and weight of the stroke.

Create an outlined shape with no fill by using No Color as a fill.

Create a filled shape with no outline by using No Color as an outline.

Apply a solid color fill to text.

With the Color panel, you can create and edit solid colors and gradient fills in RGB and HSB modes.

To access the system color picker, select the Color Picker icon from the Stroke Color or Fill Color control in the Color panel, the Tools panel or
Shape Property inspector.

The Color panel

The Color panel lets you modify the color palette of a FLA and change the color of strokes and fills, including the following:

Import, export, delete, and otherwise modify the color palette for a FLA file by using the Swatches panel.

Select colors in hexadecimal mode.

Create multicolor gradients.

Use gradients to produce a wide range of effects, such as giving an illusion of depth to a two-dimensional object.

The Color panel contains the following controls:

Stroke Color Changes the color of the stroke, or the border, of a graphic object.

Fill Color Changes the color of the fill. The fill is the area of color that fills up the shape.

Color Type menu Changes the fill style:

None Removes the fill.

Solid Color Provides a solid, single fill color.

Linear Gradient Produces a gradient that blends on a linear path.

Radial Gradient Produces a gradient that blends outward in a circular path from a central focal point.

Bitmap Fill Tiles the selected fill area with a bitmap image that you can select. When you choose Bitmap, a dialog box lets you select a
bitmap image on your local computer, and add it to the library. You can apply this bitmap as a fill; the appearance is similar to a mosaic

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