Placing artwork into flash, About importing artwork into flash, Supported file formats for import – Adobe Flash Professional CC 2014 v.13.0 User Manual
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Placing artwork into Flash
About importing artwork into Flash
Supported file formats for import
Import artwork in Flash
Importing FXG files
About AutoCAD DXF files
Loading artwork with ActionScript
About importing artwork into Flash
Adobe® Flash® Professional can use artwork created in other applications. You can import vector graphics and bitmaps in a variety of file formats.
If you have QuickTime® 4 or later installed on your system, you can import additional vector or bitmap file formats. You can import Adobe®
FreeHand® files (version MX and earlier) and Adobe® Fireworks® PNG files directly into Flash Professional, preserving attributes from those
formats.
Graphic files that you import into Flash Professional must be at least 2 pixels x 2 pixels in size.
To load JPEG files into a Flash Professional SWF file during runtime, use the loadMovie action or method. For detailed information, see loadMovie
(MovieClip.loadMovie method) in
in the ActionScript 3.0 Developer’s Guide.
Flash Professional imports vector graphics, bitmaps, and sequences of images as follows:
When you import Adobe® Illustrator® and Adobe® Photoshop® files into Flash Professional, you can specify import options that let you
preserve most of your artwork's visual data, and the ability to maintain the editability of certain visual attributes with the Flash Professional
authoring environment.
When you import vector images into Flash Professional from FreeHand, select options for preserving FreeHand layers, pages, and text
blocks.
When you import PNG images from Fireworks, import files as editable objects to modify in Flash Professional, or as flattened files to edit and
update in Fireworks.
Select options for preserving images, text, and guides.
Note: If you import a PNG file from Fireworks by cutting and pasting, the file is converted to a bitmap.
Vector images from SWF and Windows® Metafile Format (WMF) files that you import directly into a Flash Professional document (instead of
into a library) are imported as a group in the current layer.
Bitmaps (scanned photographs, BMP files) that you import directly into a Flash Professional document are imported as single objects in the
current layer. Flash Professional preserves the transparency settings of imported bitmaps. Because importing a bitmap can increase the file
size of a SWF file, consider compressing imported bitmaps.
Note: Bitmap transparency might not be preserved when bitmaps are imported by dragging and dropping from an application or desktop to
Flash Professional. To preserve transparency, use the File > Import To Stage or Import To Library command for importing.
Any sequence of images (for example, a PICT or BMP sequence) that you import directly into a Flash Professional document is imported as
successive keyframes of the current layer.
Supported file formats for import
Note: For a complete list of every file format supported by Flash for import, export, or edit, see the
TechNote.
Graphics formats
Flash Professional can import different vector or bitmap file formats depending on whether QuickTime 4 or later is installed on your system. Using
Flash Professional with QuickTime 4 installed is especially useful for collaborative projects in which authors work on both Windows and Macintosh
platforms. QuickTime 4 extends support for certain file formats (including PICT, QuickTime Movie, and others) to both platforms.
You can import the following vector or bitmap file formats into Flash Professional 8 or later, regardless of whether QuickTime 4 is installed:
File type
Extension
Windows
Macintosh
Adobe Illustrator (version 10 or
earlier)
.ai
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