Duplicate symbols edit symbols, Duplicate symbols, Edit symbols – Adobe Flash Professional CC 2014 v.13.0 User Manual
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1. On the main Timeline, select every frame in every layer of the animation on the Stage that you want to use. For information on selecting
frames, see Insert frames in the Timeline.
2. Do one of the following to copy the frames:
Right-click (Windows) or Control-click (Macintosh) any selected frame, and select Copy Frames from the context menu. To delete the
sequence after converting it to a movie clip, select Cut.
Select Edit > Timeline > Copy Frames. To delete the sequence after converting it to a movie clip, select Cut Frames.
3. Deselect your selection and make sure nothing on the Stage is selected. Select Insert > New Symbol.
4. Name the symbol. For Type, select Movie Clip, then click OK.
5. On the Timeline, click Frame 1 on Layer 1, and select Edit > Timeline > Paste Frames.
This action pastes the frames (and any layers and layer names) you copied from the main Timeline to the Timeline of this movie clip symbol.
Any animation, buttons, or interactivity from the frames you copied now becomes an independent animation (a movie clip symbol) that you
can reuse.
6. To return to document-editing mode, do one of the following:
Click the Back button.
Select Edit > Edit Document.
Click the scene name in the Edit bar above the Stage.
Duplicate symbols
Duplicating a symbol lets you use an existing symbol as a starting point for creating a symbol.
To create versions of the symbol with different appearances, also use instances.
Duplicate a symbol using the Library panel
Select a symbol in the Library panel and do one of the following:
Right-click (Windows) or Control-click (Macintosh), and select Duplicate from the context menu.
Select Duplicate from the Library Panel menu.
Duplicate a symbol by selecting an instance
1. Select an instance of the symbol on the Stage.
2. Select Modify > Symbol > Duplicate Symbol.
The symbol is duplicated, and the instance is replaced with an instance of the duplicate symbol.
Edit symbols
When you edit a symbol, Flash Professional updates all the instances of that symbol in your document. Edit the symbol in the following ways:
In context with the other objects on the Stage by using the Edit In Place command. Other objects are dimmed to distinguish them from the
symbol you are editing. The name of the symbol you are editing appears in an Edit bar at the top of the Stage, to the right of the current
scene name.
In a separate window, using the Edit In New Window command. Editing a symbol in a separate window lets you see the symbol and the main
Timeline at the same time. The name of the symbol you are editing appears in the Edit bar at the top of the Stage.
You edit the symbol by changing the window from the Stage view to a view of only the symbol, using symbol-editing mode. The name of the
symbol you are editing appears in the Edit bar at the top of the Stage, to the right of the current scene name.
When you edit a symbol, Flash Professional updates all instances of the symbol throughout the document to reflect your edits. While editing
a symbol, use any of the drawing tools, import media, or create instances of other symbols.
Change the registration point of a symbol (the point identified by the coordinates 0, 0) by using any symbol-editing method.
Edit a symbol in place
1. Do one of the following:
Double-click an instance of the symbol on the Stage.
Select an instance of the symbol on the Stage and right-click (Windows) or Control-click (Macintosh), and select Edit in Place.
Select an instance of the symbol on the Stage, and select Edit > Edit In Place.
2. Edit the symbol.
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