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Edit ik armatures and objects – Adobe Flash Professional CC 2014 v.13.0 User Manual

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An armature can have as many branches as necessary.

Note: A branch cannot connect to another branch except at its root.

7. To move the armature, select the IK shape object with the Selection tool and then drag any of the bones to move them.

Once the shape becomes an IK shape, it has the following limitations:

You can no longer transform (scale or skew) the shape.

You cannot add new strokes to the shape. You can still add or remove control points from the existing strokes of the shape.

You cannot edit the shape in place (by double-clicking it on the Stage.)

The shape has its own registration point, transform point, and bounding box.

Videos and Tutorials

Video:

Flash Professional CS5.5 - IK Support (5:45)

(Adobe TV)

Edit IK armatures and objects

You can’t edit IK armatures if the pose layer includes poses after the first frame of the Timeline. Before editing, delete any additional poses after
the first frame of the armature in the Timeline.

If you are simply repositioning an armature for animation purposes, you can change positions in any frame of the pose layer. Flash converts the
frame to a pose frame.

Select bones and associated objects

To select an individual bone, click the bone with the Selection tool. Shift-click to select multiple bones.

To move the selection to adjacent bones, click the Parent, Child, or Next/Previous sibling buttons in the Property inspector.

To select all the bones in the armature, double-click a bone.

To select an entire armature and display the properties of the armature and its pose layer, click a frame in the pose layer containing the
armature.

To select an IK shape, click the shape.

To select a symbol instance connected to a bone, click the instance.

Reposition bones and associated objects

To reposition a linear armature, drag any bone in the armature.

If the armature contains connected symbol instances, you can also drag an instance. In this way you can rotate the instance relative to its
bone.

To reposition a branch of an armature, drag any bone in the branch.

All the bones in the branch move. Bones in other branches of the armature do not move.

To rotate a bone with its child bones without moving the parent bone, Shift-drag the bone.

To move an IK shape to a new location on the Stage, select the shape and change its X and Y properties in the Property inspector. You can
also Alt-drag (Windows) or Option-drag (Macintosh) the shape.

Delete bones

Do one of the following:

To delete an individual bone and all of its children, click the bone and press the Delete key.

You can select multiple bones to delete by Shift-clicking each bone.

To delete all bones from an IK shape or symbol armature from the Timeline, right-click the IK armature span in the Timeline and choose
Remove Armature from the context menu.

To delete all bones from an IK shape or a symbol armature on the Stage, double click a bone in the armature to select all bones. Then press
Delete.

IK shapes revert to normal shapes.

Move bones relative to the associated shape or symbol

To move the location of either end of a bone within an IK shape, drag the end of the bone with the Subselection tool.

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