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Adobe Flash Professional CC 2014 v.13.0 User Manual

Page 7

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Frames and keyframes

825

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Shape tweening

828

............................................................................................................................................

Working with classic tween animation

830

...........................................................................................................

Working with multiple timelines

837

.....................................................................................................................

Accessibility in the Flash workspace

838

.............................................................................................................

Automating tasks with the Commands menu

840

................................................................................................

Best practices - Accessibility guidelines

842

........................................................................................................

Best practices - Advertising with Flash

845

.........................................................................................................

Best practices - Behaviors conventions

847

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Best practices - Optimizing FLA files for SWF output

849

...................................................................................

Best practices - Organizing ActionScript in an application

856

............................................................................

Best practices - SWF application authoring guidelines

857

.................................................................................

Best practices - Structuring FLA files

861

............................................................................................................

Best practices - Tips for creating content for mobile devices

863

........................................................................

Best practices - Video conventions

868

...............................................................................................................

Converting art between vector and bitmap formats (CS5.5 only)

870

.................................................................

Inverse kinematics

872

........................................................................................................................................

Keyboard shortcuts

880

.......................................................................................................................................

Publish settings (CS5)

882

...................................................................................................................................

Scaling and caching symbols

892

........................................................................................................................

File Management

895

......................................................................................................................................

Opening Flash Professional CS6 files with Flash Professional CC

896

..............................................................

Sync Flash Professional Preferences with Creative Cloud

898

...........................................................................

Publishing Flash documents

902

.........................................................................................................................

Best practices - Structuring FLA files

907

............................................................................................................

Find and Replace in Flash

909

............................................................................................................................

Templates

912

.....................................................................................................................................................

Working with Flash documents

913

.....................................................................................................................

Working with Flash projects

920

..........................................................................................................................

Accessibility

925

..............................................................................................................................................

Accessibility in the Flash workspace

926

.............................................................................................................

Creating accessible content

928

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