Adobe Flash Professional CC 2014 v.13.0 User Manual
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Create a graphic object with the Pen, Oval, Rectangle, Pencil, or Brush tool, and then convert it to a symbol.
Create an instance, group, or text block on the Stage.
Drag an instance of a symbol from the Library panel.
Note: To create a tween, you must have only one item on the layer.
3. Create a second keyframe where you want the animation to end, and leave the new keyframe selected.
4. To modify the item in the ending frame, do any of the following:
Move the item to a new position.
Modify the item’s size, rotation, or skew.
Modify the item’s color (instance or text block only). To tween the color of elements other than instances or text blocks, use shape
tweening.
5. To create the classic tween, do one of the following:
Click any frame in the tween’s frame span and select Insert > Classic Tween.
Right-click (Windows) or Control-click (Macintosh) any frame in the tween’s frame span and select Create Classic Tween from the
context menu.
If you created a graphic object in step 2, Flash Professional automatically converts the object to a symbol and names it tween1.
6. If you modified the size of the item in step 4, select Scale in the Tweening section of the Property inspector to tween the size of the selected
item.
7. To produce a more realistic sense of motion, apply easing to the classic tween. To apply easing to a classic tween, use the Ease field in the
Tweening section of the Property inspector to specify an easing value for each classic tween you create. Use the Custom Ease In/Ease Out
dialog box to more precisely control the speed of the classic tween.
Drag the value in the Easing field or enter a value to adjust the rate of change between tweened frames:
To begin the classic tween slowly and accelerate the tween toward the end of the animation, enter a negative value between -1 and
-100.
To begin the classic tween rapidly and decelerate the tween toward the end of the animation, enter a positive value between 1 and 100.
To produce a more complex change in speed within the tween’s frame span, click the Edit button next to the Ease field to open the
Custom Ease In/Ease Out dialog box.
By default, the rate of change between tweened frames is constant. Easing creates a more natural appearance of acceleration or
deceleration by gradually adjusting the rate of change.
8. To rotate the selected item during the tween, select an option from the Rotate menu in the Property inspector:
To prevent rotation, select None (the default setting).
To rotate the object once in the direction requiring the least motion, select Auto.
To rotate the object as indicated, and then enter a number to specify the number of rotations, select Clockwise (CW) or
Counterclockwise (CCW).
Note: The rotation in step 8 is in addition to any rotation you applied to the ending frame in step 4.
9. If you’re using a motion path, select Orient To Path in the Property inspector to orient the baseline of the tweened element to the motion
path.
10. To synchronize the animation of graphic symbol instances with the main Timeline, select the Sync option in the Property inspector.
Note: Modify > Timeline > Synchronize Symbols and the Sync option both recalculate the number of frames in a tween to match the
number of frames allotted to it in the Timeline. Use the Sync option if the number of frames in the animation sequence inside the symbol is
not an even multiple of the number of frames the graphic instance occupies in the document.
11. If you’re using a motion path, select Snap to attach the tweened element to the motion path by its registration point.
Working with Classic tweens saved as XML files
Flash Pro allows you to work with Classic Tweens as XML files. Natively, Flash Pro allows you to apply the following commands on any Classic
Tween:
Copy Motion as XML
Export Motion as XML
Import Motion as XML
Copy Motion as XML
Allows you to copy Motion properties applied to any object on the Stage at a said frame.
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