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4 rip, 1 introduction to rip – Accton Technology ES4626 User Manual

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Switch(config)#ip route 10.1.1.0 255.255.255.0 10.1.2.1

Next hop use the partner IP address

Switch(config)#ip route 10.1.4.0 255.255.255.0 10.1.3.1

Configuration of layer3 SwitchB

Switch#config

Switch(config)#ip route 0.0.0.0 0.0.0.0 10.1.3.2

In this way, ping connectivity can be established between PC-A and PC-C, and PC-B and

PC-C

13.4 RIP

13.4.1 Introduction to RIP

RIP is first introduced in ARPANET, this is a protocol dedicated to small, simple

networks. RIP is a distance vector routing protocol based on the Bellman-Ford algorithm.

Network devices running vector routing protocol send 2 kind of information to the

neighboring devices regularly:

Number of hops to reach the destination network, or metrics to use or number of

networks to pass.

What is the next hop, or the director (vector) to use to reach the destination network.

The distance vector Layer 3 switch send all their route selecting tables to the

neighbor layer3 switches at regular interval. A layer3 switch will build their own route

selecting information table based on the information received from the neighbor layer3

switches. Then, it will send this information to its own neighbor layer3 switches. As a

result, the route selection table is built on second hand information, route beyond 15 hops

will be deemed as unreachable.

RIP protocol is an optional routing protocol based on UDP. Hosts using RIP send and

receive packets on UDP port 520. All layer3 switches running RIP send their route table

to all neighbor layer3 switches every 30 seconds for update. If no information from the

partner is received in 180 seconds, then the device is deemed to have failed and the

network connected to that device is considered to be unreachable. However, the route of

that layer3 switch will be kept in the route table for another 120 seconds before deletion.

As layer3 switches running RIP built route table with second hand information, infinite

count may occur. For a network running RIP routing protocol, when an RIP route

becomes unreachable, the neighboring RIP layer3 switch will not send route update

packets at once, instead, it waits until the update interval timeout (every 30 seconds) and

sends the update packets containing that route. If before it receives the updated packet,

its neighbors send packets containing the information about the failed neighbor, “infinite

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