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Breaking the direct output assignment, Cabling, Cabling between layers – Apple Logic Pro 7 User Manual

Page 208

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208

Chapter 5

The Environment

Breaking the Direct Output Assignment

To break the direct output assignment, set the Port parameter to off, the top entry in
the pull-down menu.

Cabling

The cabling between Environment Objects provides control over the entire MIDI signal
path. A cable is normally shown as a gray line between a source and destination
Object.

Objects always have an input on the left, and an output on the right-hand side. The
output of an Object is shown as a small triangle, pointing to the right.

If you grab the triangle, the mouse pointer turns into a patch cord that represents a
cable connection coming from the Object’s output. Move the mouse over the
destination Object to connect it to the source Object with a cable. Once you have
selected the destination Object (this happens automatically when you touch it), release
the mouse button.

If the source Object has already been directly assigned to an output, a dialog box will
appear, asking whether or not you want to replace the direct assignment. You have
three options:

Cancel: the connection is not made, and the direct output assignment remains
intact.

No: your cabling is carried out, but the direct output assignment remains intact. This
means that the Object is connected in two places—one via the visible cable and one
via the direct output assignment.

Remove (or Enter): your cabling is carried out, and the direct output assignment is
removed. (This is the default selection, because you generally won’t want an Object
connected to two different destinations).

Cabling between Layers

If the destination Object of the cable is on a different layer, you can connect it by using
the Instrument List. To do this, hold Option as you grab the output triangle and scroll
to the desired destination Object when the Instrument List (see “Object Parameters” on
page 211) appears
.

You can also open a second Environment window showing the destination layer, and
connect the Objects graphically between the windows.