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Example: mixing a project with submixes, Creating submixes, Example: mixing a project with – Apple Soundtrack Pro 3 User Manual

Page 309: Submixes

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Note: You can create submixes independently of the audio hardware connected to your
computer and can route audio to an output that does not correspond to a physical output.
In most situations, each submix in a project should correspond to a physical output on
the audio interface or other hardware connected to your computer. Submixes that do
not correspond to a physical output will not be heard. You may set as many submixes in
a project to the same physical output device or output channel as you like.

For more information about system output settings, see

Setting the Audio Input and

Output

. For more information about connecting an audio interface, see

Setting the Audio

Input and Output

.

For more information about working with tracks, busses, and submixes in the Timeline,
see

Tracks, Busses, Submixes, and the Master Bus

and

Working with Tracks, Busses, and

Submixes in the Timeline

.

Example: Mixing a Project with Submixes

A classic audio post-production practice for film and video is creating separate submixes
for the dialogue, the music, and the sound effects. This provides an appropriate degree
of flexibility, both in the mixing phase and in distributing the final product.

Creating Submixes

In this example project, all tracks containing dialogue are routed to a submix called
“Dialogue.” The tracks containing sound effects are routed to a submix called “FX.” The
tracks containing music are routed to a submix called “Music.”

Dialogue tracks

Effects tracks

Music track

309

Chapter 12

Basic Mixing in Soundtrack Pro