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Dynamics effects – Apple Soundtrack Pro 3 User Manual

Page 271

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EQ and Filter: EQ (short for equalization) effects let you change the level of selected

frequencies. EQ provides a powerful way of shaping the sound of your projects. Bundled
EQ effects include AutoFilter, Fat EQ, High Cut and Low Cut, High Pass and Low Pass
filters, Channel EQ, High and Low Shelving EQ, Linear Phase EQ, Match EQ, Parametric
EQ, and Soundtrack Pro Autofilter.

Modulation: Modulation effects delay an audio signal and shift (modulate) when the

delayed signal plays back relative to the original signal. Bundled modulation effects
include Chorus, Ensemble, Flanger, Modulation Delay, Phaser, Scanner Vibrato, and
Tremolo.

Reverb and Delay: Reverb effects can be used to simulate the sound of acoustic spaces,

both realistic and unnatural. Delay effects can be used to add echoes and other recurring
sounds. Bundled reverb and delay effects include PlatinumVerb, Soundtrack Pro Reverb,
Stereo Delay, Tape Delay, and Space Designer, a powerful tool for sound design.

Meters and Diagnostic: You can use realtime diagnostic effects to clean up audio files

in a variety of ways, including pitch, intensity, and phase problems. Bundled diagnostic
effects include Correlation Meter, MultiMeter, Test Oscillator, and Tuner. These are only
available as realtime effects, not processing effects.

Miscellaneous: Miscellaneous effects fall outside the other categories, providing

additional ways to modify your audio. Bundled miscellaneous effects include Delay
Designer, Denoiser, Direction Mixer, Enveloper, Gain, Multichannel Gain, PitchShifter II,
Ringshifter, Spectral Gate, Stereo Spread, SubBass, Surround Compressor, and Vocal
Transformer.

Dynamics Effects

Dynamics effects let you adjust the dynamic range (the range between the softest and
loudest sounds) of your projects. You can use dynamics effects to make sounds more
focused and to optimize the sound for specific playback situations. Dynamics effects
include compressors, limiters, and noise gates.

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Chapter 10

Working with Audio Effects