Apple Motion 2 User Manual
Page 782

Slit Tunnel
Simulates a circular version of the slit scan process used to create “warp tunnel” images
in science fiction films. This filter is automatically animated to create a fly-through
effect.
Parameters in the Inspector
Center: Sets the position of the center of the tunnel.
Rotation: Sets the angle of rotation of the object during movement.
Speed: Sets the speed of the simulation. Values range from 0 to 400.
Perspective: Sets the angle of perspective on the object. Values range from 0 to 1.
Glow: Sets the amount of the glow on the slit. Values range from 0 to 1.
Glow Color: Picks the color of the glow of the slit. Use the disclosure triangle to display
Red, Green, Blue, and Alpha sliders for more precise color selection.
Dashboard controls
The Dashboard contains the Rotation, Speed, Perspective, Glow, and Glow Color
controls.
Texture Screen
This filter uses a source object specified by the Map Image parameter to screen the
target. The source object used can be any image, movie, or shape you want.
When this filter is initially applied, Texture Screen behaves as if there were a black
image applied to the Map Image well, which makes the target appear like a washed
out black and white version.
To learn how to add an object to the Map Image well, see “
Parameters in the Inspector
Map Image: An image well that displays a thumbnail of the map chosen to generate
the screen.
Center: Sets the position of the center of the texture screen.
Angle: Sets the angle at which the texture screen is placed.
Skew: Sets the amount of skew applied to the map image. Values range from –3 to 3.
Stretch: Sets the amount of stretch applied to the map image. Values range from –2 to 2.
Scale: Sets the scale applied to the map image. Values range from –2 to 2.
01112.book Page 782 Sunday, March 13, 2005 10:36 PM