Creating and managing projects, Creating new projects, Chapter – Apple Motion 2 User Manual
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Creating and Managing Projects
Learn how to create, save, and manage project files. In
addition, learn how different kinds of objects are put
together inside a project to create a composition.
A project file consists of a single composition that you are working on. Project files
contain objects, which are linked references to source media files on disk, but they
contain no media themselves. Project files simply house information about how a
composition is assembled, what media files on disk are used, and what effects from the
Library have been applied. They also contain any shapes, masks, and text objects that
you create.
Creating New Projects
Before you can do anything in Motion, you first need to create a new project.
Depending on the type of project you are working on, there are three ways to do this.
You can base your composition on one of the supplied templates, you can create a new
blank project using one of the available project presets, or you can create a new
project using your own custom settings if you need an unusual frame size or frame
rate.
Motion is resolution independent, meaning that it supports projects using a wide
range of frame sizes and frame rates. Using Motion, you can create small movies for
streaming on the web, standard- and high-definition movies for broadcast, or even film
resolution files for film output. Regardless of the resolution at which you’re working,
Motion works exactly the same, although high-resolution projects using large media
files may have higher memory and graphics card requirements than projects with
smaller resolutions.
Important:
Motion is hardware dependent. This means that the type of graphics card
installed on your system dictates performance and the maximum file size that you can
import into Motion. For most recommended cards, the file-size limit is 2 K. For more
information, visit the Motion websit
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