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Apple Motion 2 User Manual

Page 425

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Chapter 6

Keyframes and Curves

425

Viewing the curves for your animated parameters gives you another way to understand
how your effect is changing over time. The curves are laid out over a graph where you
can compare the curves of different parameters. As you get more familiar with
“reading” the graphs, you will learn how and why certain effects feel organic or
synthetic.

In the Keyframe Editor you can add and delete keyframes, as well as move them in two-
dimensional space to modify their values (up-down) and their positions in time (left-
right). You can also directly manipulate the curves themselves. Furthermore, you can
define a variety of interpolation methods, creating dramatically different types of
effects.

For example, in the real world, when objects move, they observe rules of physics, such
as inertia and momentum. Motion’s Keyframe Editor allows you to simulate these sorts
of effects in your motion graphics.

01112.book Page 425 Sunday, March 13, 2005 10:36 PM