Apple Motion 2 User Manual
Page 573

Chapter 8
Working With Particles
573
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Select the object, then do one of the following:
•
In the Toolbar, click the Make Particles icon.
•
Press E.
Once an emitter is added to the project, the following occurs:
•
The Emitter object appears in the Layers tab and is selected.
•
The object becomes an emitter source for the new particle cell.
•
The original reference object is disabled.
Note: Changes made to the original reference object, such as opacity or shearing, are
respected in the particles even after the emitter is created.
•
In the Canvas, the emitter bounding box appears, which can be transformed using
the onscreen controls.
•
The particle appears in the Canvas in the same location as the original object.
Although it appears as if the particle is selected, it is actually the bounding box for
the emitter.
•
The Emitter Dashboard is displayed. If you have hidden the Dashboard, press D.
Note: For projects with a frame rate greater than 30, at times only the bounding box
(not the particle cell) may appear at the first frame of your project. Since, by default,
particles are generated at 30 particles per second, there is no guarantee that a particle
will appear on every frame.
By default, the first frame of a new particle system (with a single source object) has one
particle. If you play your project, additional particles are generated and emerge from
the center of the emitter.
Particle system at frame 1
01112.book Page 573 Sunday, March 13, 2005 10:36 PM