Particles, replicator, and text behaviors – Apple Motion 2 User Manual
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368
Chapter 5
Using Behaviors
Noisiness: This slider adds an additional overlay of random variance to the Frequency
you’ve set. Higher Noisiness values result in more erratic variations in the affected
parameter.
Link: This parameter appears when you apply this behavior to a two-dimensional
parameter, such as Position or Scale, that consists of X and Y values. Turn this checkbox
on to keep the behavior’s effect on each value proportional.
Affect Objects: This parameter only appears when the Wriggle behavior is applied to a
replicator. When Affect Objects is turned on, each object has a different random
behavior. When turned off, each object undergoes the same animation.
Random Seed: A button that lets you pick a new random seed number. This number is
used to randomly generate new sequences of values, based on the other parameters of
this behavior.
Start Offset: A slider that lets you delay the beginning of the behavior’s effect relative
to the first frame of its position in the Timeline. Adjust this parameter to make the
behavior start later. This parameter is measured in frames.
End Offset: A slider that lets you offset the end of the behavior’s effect relative to the
last frame of its position in the Timeline, in frames. Adjust this parameter to make the
behavior stop before the actual end of the behavior in the Timeline. Using this slider to
stop the effect, instead of trimming the end of the behavior in the Timeline, freezes the
last random value generated by this behavior for the remaining duration of the object.
Trimming the end of the behavior resets the parameter to its original value.
Related behaviors
“
Particles, Replicator, and Text Behaviors
Particles, Replicator, and Text behaviors are designed specifically to be applied to
particle emitters or cells, replicator objects or replicator source objects, and text
objects. For more information about the Particles behaviors, see “
” on page 611. For more information about Replicator behaviors, see “
the Sequence Replicator Behavior
” on page 681. For more information about Text
behaviors, see “
Using Text Animation and Text Sequence Behaviors
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