Apple Motion 2 User Manual
Page 104

104
Chapter 1
Getting To Know Motion
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Mask: Appears when a mask object is selected. The only keyframeable attribute is
the Feather (softness) parameter, but you can also control the mask type and how
multiple masks interact by setting the Mask Blend Mode. For more on working with
mask attributes, see “
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Shape: Appears when a shape object is selected. Controls include the shape type, fill
and outline colors, and textures. For more on working with shape attributes, see
“
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Emitter: Appears when a particle emitter is selected. It controls all aspects of the
emitter such as the emitter shape, angle, and range. It also provides access to cell
controls. For emitters with multiple cells, these controls affect all cells. For more
information on using particles, see “
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Particle Cell: Appears when a particle cell object is selected. Particle cell objects can
only be selected in the Layers tab or Timeline Layer list. This tab contains attributes
such as birth rate, speed, angle, and color.
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Replicator: Appears when a replicator is the selected object. Replicator objects can
only be selected in the Layers tab or Timeline Layer list. This tab contains attributes
such as replicator shape, pattern, size, and cell controls. For more information on
using the Replicator, see “
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Generators: Displays the parameters and attributes of the selected generator (for
example, the colors and number of bars in a checkerboard). The specific parameters
listed depend on the specific generator that is selected. For more information on
generators, see “
Locking the Inspector
The Inspector typically changes dynamically based on the selection in the Canvas.
However, sometimes you want to select another object while you continue looking at
the parameters for the current object. When you lock the Inspector, it does not change
based on your selection.
To lock the Inspector, do one of the following:
m
Click the Lock icon in the upper-right corner of the Preview area of the Inspector.
m
Choose Window > Create Locked Inspector.
This creates a new Inspector window showing the parameters of the currently selected
object. The main Inspector window continually updates to reflect whatever object is
selected.
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