Ram preview – Apple Motion 2 User Manual
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Chapter 1
Getting To Know Motion
Note: When “Record keyframes on animated parameters only” is turned on in the
Recording Options dialog, keyframes are added only to parameters that are already
animated. For more information, see “
Recording Keyframes on Animated Parameters
RAM Preview
When you play your project, Motion performs complex calculations to represent the
objects and effects that appear in each frame. This is called rendering. The project plays
back as quickly as possible up to the frame rate specified in the Project Properties
dialog. With a very complex project, the frame rate may be significantly reduced,
making it difficult to see how the project looks when it is played at full frame rate.
You can render parts of your project and store the frames in RAM. This lets you play
back your project and see it play at full frame rate. This is called RAM Preview. You can
choose to render the play range, a selection, or the entire project (All). As the frames
are rendered, a progress dialog appears and shows which frame is being rendered, how
many more frames remain, and an approximation of the time remaining.
You can interrupt the RAM Preview by clicking the Stop button. The section that has
already been rendered is stored in RAM.
Note: Since different sections of the project can be of differing complexities, the Time
remaining value may be somewhat inaccurate.
To RAM Preview your entire project:
m
Choose Mark > RAM Preview > All.
The RAM Preview dialog appears, and displays a progress bar. When the RAM Preview is
completed, the dialog closes.
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