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Apple Motion 2 User Manual

Page 616

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616

Chapter 8

Working With Particles

The original object is replaced with an emitter, but nothing happens yet because the
playhead is at the first frame of the project, and only one particle has been created.
Move the playhead forward a few seconds to view the particle system at a frame where
more particles have been generated. This allows you to see the particle system in
action without having to play it.

3

To create a variety of particles, place one more image into the emitter you just
created. The easiest way to do this is to open the Layers tab, and drag each additional
file you want to use into the layer containing the emitter. Next, drag the new object
either onto the emitter, or below it (but not onto an existing cell, which does a
“replace source object”). This example uses the Spark12.png file, also located in the
Content folder in the Library.

This results in the following image:

01112.book Page 616 Sunday, March 13, 2005 10:36 PM