Apple Motion 2 User Manual
Page 5

Contents
5
The Anatomy of a Particle System
Creating Graphics and Animations for Particle Systems
Advanced Particle System Controls
Animating Objects in Particle Systems
Using Behaviors With Particle Systems
Applying Filters to Particle Systems
Saving Custom Particle Effects to the Library
Animating Replicator Parameters
Using the Sequence Replicator Behavior
Using Behaviors With Replicators
Applying Filters to Replicators
Saving Custom Replicators to the Library
Working With Third-Party Filters
The Difference Between Shapes and Masks
Illustrating Using the Shape Tools
Masking Objects to Create Transparency
Applying Image Masks to an Object
Using Masks to Aid Keying Effects
Manipulating Alpha Channels Using Filters
01112.book Page 5 Sunday, March 13, 2005 10:36 PM