Getting to know motion, About motion graphics, Chapter – Apple Motion 2 User Manual
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Getting To Know Motion
This chapter introduces you to the basic concepts of
motion graphics and the Motion interface. It also
describes how to work with all of the basic tools you
need to get started.
Motion is a behavior-driven motion graphics application that can be used for a wide
variety of projects, including titles, broadcast graphics, and simulations.
If you have not yet read the Motion Getting Started book, you are encouraged to
explore that guide to get a quick introduction to the major functions and capabilities
of Motion. It is also suggested that you take the time to work through the tutorials, to
get a hands-on introduction to working in Motion.
This chapter provides an introduction to motion graphics and the Motion workspace,
and how to navigate and use common tools and controls.
About Motion Graphics
Motion graphics is a type of visual effects work most commonly associated with title
sequences and show openers, bumpers and interstitials, and interface design like DVD
menus. It is also frequently used in technical settings for simulations of moving systems
such as traffic patterns or scientific models.
Motion graphics usually incorporates multiple objects onscreen simultaneously and is
typically governed by design considerations and a strong sense of visual impact.
Sophisticated motion graphics artists often combine traditional layout and design
techniques with tools borrowed from special effects work such as keying, masking,
compositing, and particle systems to create dynamic moving designs. The tools
commonly used for motion graphics fall into several categories.
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