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The mark menu – Apple Motion 2 User Manual

Page 127

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Chapter 1

Getting To Know Motion

127

Delete: Removes the current selected object. In the Timeline, Delete leaves a gap
where the object was (Delete).

Ripple Delete: Removes the selected object and closes the gap left behind (in the
Timeline) (Shift+Delete).

Insert Time: Adds blank space into the Timeline. You can only use Insert Time after
selecting a time range in the Timeline ruler. For more information on time ranges, see

Defining the Play Range

” on page 308.

Split: Breaks an object into two objects, each on its own Timeline track. The split
occurs at the current playhead position. If no object is selected, or the playhead is not
positioned over a selected object, this menu item is dimmed.

Select All: Selects all objects in the project (Command+A).

Deselect All: Releases any selection (Shift+Command+A).

Project Properties: Opens the Project Properties dialog where you can change the
settings for the current project. For details of the Project Properties dialog, see “

Editing

Project Properties

” on page 157

(Command+J).

The Spelling Submenu

This submenu contains the spell checking controls. These commands are only active
when a body of text is selected. For more on using the spelling checker, see “

Adding

Text With the Text Editor

” on page 471.

Spelling: Opens the Spelling dialog where you can search through the selected text
object for spelling errors (Command+:).

Check Spelling: Turns the spelling checker on for the currently selected text
(Command+;).

Check Spelling As You Type: This command turns automatic spelling checking on and
off. When active, a checkmark appears next to the menu item. This command only
functions on text in the Text Editor, not the Canvas.

Special Characters: This command is part of Mac OS X. It opens the Character Palette
which provides access to non-typical text characters like bullets and crosses. It can only
be used in Motion when typing in a text object.

The Mark Menu

This menu contains commands to set the beginning and end points of your objects,
add markers to the Timeline, navigate through your project, and control animation of
effects.

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