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Key borders and opacity – Grass Valley Kalypso User Manual V.15.0 User Manual

Page 407

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Kalypso — User Manual

407

Fundamentals Tutorial

11.

Observing the program monitor, press

Auto Trans

.

will mix off,

will mix on, and the background will also mix to <

Src 1>

.

12.

You will now change a Keyer transition rate, which is similar to setting
the main transition rate. Press the Master E-MEM subpanel

Trans Rate

button. The

Auto Trans

and all four

Keyer Mix

buttons will flash. Press the

flashing

Key 1 Mix

button, and type

4

,

5

,

Enter

on the Master E-MEM

subpanel. Its rate is now 45 frames (one and one half seconds).

13.

Observing the program monitor, press the

Key 1 Mix

button.

will

mix on the program monitor in 45 frames. The background and other
key is unaffected.

14.

Observing the program monitor, press the

Key 2 Mix

button.

will

mix off at the original 7 frames rate. Each keyer’s individual transition
system can have different rates and controls only that keyer.

15.

Keys can also be wiped on and off, using the main transition system.
Press only the

Key 1

next transition button and press the

Wipe 1

button in

the Transition subpanel. Then observing the program monitor, press
the

Auto Trans

button.

will wipe onto the background. Note that

the individual keyer transition systems mix and cut, but cannot wipe.

16.

Press the

Mix

button on the PGM PST Transition subpanel, and turn all

the keys off, so only the backgrounds appear on the program and
preview monitors.

17.

Learn this effect to register 92. Make sure the

Auto Recall

button is

illuminated and only the

Pgm Pst

enable button is on. Then with

Bank 9

selected, press:

Learn

,

2

Key Borders and Opacity

In this exercise you will create various Borderline effects on a key.

1.

Setup the switcher.

If you just completed the exercise above, go to

Step 2

. below.

If you completed the exercise above previously, make sure the

Auto Recall

button in the Master E-MEM subpanel is illuminated and

press

Bank 9

,

9

to recall register 99 to clear the system. Then press

2

to

recall the ending point of the last exercise. If this doesn’t return the
system to it’s previous state, the registers were overwritten. Load
the effects from removable media (see

page 382

) and then recall

them.