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Path vectors – Grass Valley Kalypso User Manual V.15.0 User Manual

Page 118

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118

Kalypso — User Manual

Section 2 — Concepts

The path concept can also be applied to functions that do not move a
picture across the screen, like matte hue changes. For these functions, the
rate of change of the parameter follows the same path types above. For
example, an S-Linear hue rotation will accelerate and decelerate the speed
of the hue change at the beginning and end of the keyframe.

Tension, Continuity, and Bias Controls

When the

CURVE

parameter is selected, additional fine-tuning path controls

become available:

TENSION

— Controls the length of the tension vector. At a setting of 0.0,

this imaginary line extends an equal distance into and out of the key-
frame, and the path through the middle keyframe is curved.

CONTINUITY

Determines the angle of the path into and out of the key-

frame.

BIAS

— Determines whether the path will be pulled towards the pre-

vious or the following keyframe.

In the following examples, a physical path is shown between three key-
frames. The first keyframe (KF1) is the upper left square; the last keyframe
(KF3) is the lower right square. The adjustments in these examples are
applied to the middle keyframe only (KF2).

Path Vectors

With respect to the path between keyframes, each keyframe is made up of
three vector parameters as shown below. The soft knob controls act on these
vector parameters to adjust the path into (entry) and out of (exit) the key-
frame. The path through KF2 is parallel to an imaginary line drawn
between KF1 and KF3 (

Figure 98

).

Figure 98. Path Vectors

KF1

KF2

KF3

Tension

Vector

+

+

Bias

Vector

Continuity

Vector

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