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Grass Valley Kalypso User Manual V.15.0 User Manual

Page 250

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250

Kalypso — User Manual

Section 3 — System Operation

5.

Create a split key on a key bus using these two sources.

6.

Select the key bus source select button for the split key source. A
Machine Control subpanel play command will now play both devices
in sync, and a cue command will cue both devices to their starting
points. It is also possible to mark a new in point, if desired which will
be applied to both the video and key sources.

Event List Automation

When combined with

Auto Start

and

Off Air Adv

, an event list provides a

nearly automatic way to play out clips during a scripted show like a news
cast. Once the event list is created and loaded into a DDR channel, taking
the channel to air will play the current clip and taking the channel off air
will cue up the next one.

When building event lists for fast paced shows, there may be no time to cue
up the next clip on the same channel after the current one has run. In this
case, splitting the rundown between event lists for two playout channels
may be desirable. This may create management issues if the rundown order
changes close to air. An alternative way to handle the situation is to load the
same event list into two channels and use one as the primary playout
channel and the second as a backup that can be cued to the next clip when
back to back events with zero cue time occur

Event List News Rundown Suggestions

News programs often have last minute rundown changes. The Event List
menu allows rapid manipulation of an event list while on-air.

Event List clips can be played in random order. With

Auto Load

on,

touching a clip in the Event List immediately loads that clip for play-
back. When that clip finishes, the next one in the list loads normally.

Clips in an event list can be reordered quickly. The

Move Up

and

Move Down

buttons allow a story to be selected and moved to a new loca-

tion in the list. For example, if the next two stories need to be exchanged
in playout order, selecting the next story loads it so it can be played
immediately, then while that story is playing pressing

Move Up

reorders

the list so the skipped story will be loaded next.

Dumping a story can be done with

Delete

, however it is usually better to

move abandoned stories to the end of the list just in case.

Adding a story is simply an

Insert

operation.

When an Event List is loaded, the Machine Control subpanel will scroll
through the Event List and load only from there. The last entry in the
readout is UNLOAD LIST which unloads the Event List.