Match frame, Jumping from player to timeline, Jumping from the timelines to source clip – Grass Valley EDIUS Pro v.7.4 Reference Manual User Manual
Page 276

Chapter 6 Editing Timelines — Playing Back Timelines
276
Example:
When “1000” is entered
3)
Press [Enter] on the keyboard.
f
The timeline cursor moves.
2
f
Enter “+” or “-” at the beginning of the number with the numerical keypad, and the timeline cursor will jump forward or backward by the
entered number.
Match Frame
This function acquires the timecode of the frame displayed on the Player (or Recorder), and jumps to the position matching the timecode on
the timeline (or Player). For example, you can use match frame when switching the video image of an interview to another video image of
the same interview which was recorded from a different angle using 2 cameras, to smoothly switch the image cuts without any interruption
in motion or sound. Match frame is available even for source video taken from equipment that can be controlled on a deck.
Jumping from Player to Timeline
After acquiring the timecode of the clip displayed on the Player, jump to the corresponding position on the timeline clip and display it on the
Recorder.
The timeline cursor is jumped to the timeline position matching the timecode of the specified source.
1)
Play back a clip on the Player, and display the frame to be jumped to.
2)
Click [Match Frame (Player to Recorder)] on the Player.
f
The timeline cursor moves, and the matching frame is displayed on the Recorder.
1
Alternative
f
Jumping from Player to the timeline:
[Ctrl] + [F]
2
f
By default, [Match Frame (Player to Recorder)] is not displayed. Before performing the operation, set to display the buttons on the Player.
“Operation Button Settings” (w page 121)
f
Clips containing the timecode of the frame currently displayed on the Player can be searched in the bin by the following operation.
g
Click [Clip] on the menu bar, and click [Search Bin] → [Including Cursor (Player)].
g
Searching bin (Player TC):
[Shift] + [Ctrl] + [F]
Jumping from the Timelines to Source Clip
Display the matching frame of the source clip at the timeline cursor position on the Player.
Match frame is possible on decks if the source is from a deck, or match frame is possible on files if the source is a file.
1)
Move the timeline cursor to display the frame to be jumped to on the Recorder.
2)
Click [Clip] on the menu bar, and click [Match Frame] → [Display Source Clip].
f
The matching frame is displayed on the Player.