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Grass Valley EDIUS Pro v.7.4 Reference Manual User Manual

Page 222

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Chapter 6 Editing Timelines — Placing Clips

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Using the gang mode before preroll editing is useful in deciding the position where clips are placed on the timeline.

“Synchronizing the Player and the Timeline (Gang Mode)” (w page 277)

1)

Select a clip from the bin, and click [Show in Player].

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The same operations can also be performed in the source browser.

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Check the video on the Player, and set the In point (Out point), if necessary.
“Setting the In and Out Points” (w page 171)

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If the In point is not set, the slider cursor position on the Player is set as the In point.

2)

Set the source channel mapping.

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“Setting Channel Mapping” (w page 215)

3)

Set the In point to the start position where the cut is switched.

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“Setting the In and Out Points on the Timeline” (w page 217)

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If the In point is not set, the current timeline cursor position is set as the In point.

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Set the Out point, if necessary.

4)

Click [Pre-roll Edit (Preview)] on the Player.

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The [Pre-roll Edit (Preview)] dialog box appears, and playback near the In point on the timeline starts.

5)

Check where the cut is switched on the Recorder, and click [Retry] or [All Stop].

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To preview again where the cut is switched, click [Retry].

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To end the preview, click [All Stop].

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By default, [Pre-roll Edit (Preview)] is not displayed. Before performing the operation, set to display the buttons on the Player.

“Operation Button Settings” (w page 121)

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You can set the preliminary operation time (preroll/postroll) at [Preview] in [User Settings] → [Pre-Roll Editing].

“[Pre-Roll Editing]” (w page 99)

Placing Clips while Checking Cut Switch Points (Preroll Edit (Rec))

You can place clips on the timeline while checking where cuts are switched.
Before operation, set to the overwrite mode.
“Insert/Overwrite Mode” (w page 210)

1)

Select a clip from the bin, and click [Show in Player].

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The same operations can also be performed in the source browser.

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Check the video on the Player, and set the In point (Out point), if necessary.
“Setting the In and Out Points” (w page 171)

f

If the In point is not set, the slider cursor position on the Player is set as the In point.

2)

Setting the Source Channel Mapping

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“Setting Channel Mapping” (w page 215)

3)

Set the In point to the start position where the cut is switched.

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“Setting the In and Out Points on the Timeline” (w page 217)

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If the In point is not set, the current timeline cursor position is set as the In point.

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Set the Out point, if necessary.