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Looping clip playback – Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual

Page 432

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432

Zodiak — User Manual

Section 5 — System Operation

Figure 294. Still Store Menu, Clip Thumbnail Frame Selected

Looping Clip Playback

Looping can be used to repeat playback of a section of material in a clip.

1.

With the clip loaded to a Still Store output and that output delegated,
touch

Show Details

, then touch the

Loop

data pad bring up the loop

controls.

2.

Using the

Jog Time

soft knob or the

Jog Forward

and

Jog Back

buttons, go

to the first frame to be looped and press

Loop To

.

3.

Go to the last frame to be looped and press

Loop From

.

4.

Set the number of repetitions of the loop with the

Count

soft knob. The

first play through is not included in this number, so for example if you
want the clip to play three times enter the number

2

. Entering any

negative value creates an endless loop.

5.

Touch

Save

to save the clip with the modifications.

Selecting Loop Points

To avoid jumps at the loop point, the original source material (a graphics
animation, for example) needs to have motion that repeats. In some cases
the entire animation is designed to loop, in which case the

Loop To

point will

match the begin point, and the

Loop From

point will match the end point. In

other cases, the animation is designed with a non-looping head and/or tail,