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Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual

Page 131

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Zodiak — User Manual

131

2.5-M/E and 3-M/E Main Panel

To learn M/E settings to a register in a different bank, the new bank must
be specified. One of the bank selection procedures described above is used.

Lock/Learn

, (

bank selection

),

register number

The learned register becomes the current effect. Subsequent register selec-
tions will be from that new bank unless a different bank is selected before
the operation.

When shifted (

/Bank

button is lit) the

Lock/Learn

button is used to control

locking a register so it cannot be altered. The lock on the current register is
toggled on and off with these buttons. The lock status of the current effect
is shown on the E-MEM Readout display (see E-MEM Readout Display

on

page 134

).

Sequence Button

The

Seq

button is used to program and recall sequences of registers (see

Effect Sequence

on page 71

). This prefix button modifies Learn and Recall

operations.

A sequence must first be learned to the participating registers, using the
following procedure. Parentheses indicate optional values:

Lock/Learn

,

Seq

(bank selection)

,

register

,

(delay time)

(bank selection)

,

register

,

(delay time)

Lock/Learn

The

Seq

button may be pressed before

Lock/Learn

if desired. The bank selec-

tion process described earlier may be used. A delay time can be specified
using the

Trans Rate

button to initiate entry of a time value (see Trans Rate

Button

on page 132

). A sequence loop can be created by selecting the first

register again as the last register in the sequence. Effect Dissolves can be
performed during a sequence by learning the Effect Dissolve to the desired
registers used in the sequence. This combined capability can be used to
build complex effects.

A sequence is performed by recalling a register that has been programmed
as part of a sequence with the following procedure:

Seq

,

(bank selection)

,

register

A sequence begins by recalling the specified register, then performs an
Effect Dissolves if programmed, runs its effect if it has multiple key frames
and

Auto Run

is active, waits the specified amount of delay time, then recalls

the next register in the sequence, and proceeds to either the end of the
sequence or continues to loop. The

Seq

button remains high tally during the

execution of the sequence. Pressing the

Seq

button while a sequence is

being executed terminates the sequence operation. Any any effect dissolve
(or effect run) will complete, and the last recalled register will remain the
current effect.