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Grass Valley Zodiak v.6.0 Mar 15 2006 User Manual

Page 130

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130

Zodiak — User Manual

Section 3 — Control Surface Description

Up Arrow Bank Button

The

Bank

prefix button operates as a shift button to provide two modes of

operation for other buttons. The actual operating mode is determined by
what other button is pressed next.

The first operating mode is used to specify a bank number. Pressing the

Bank

button so it lights causes the next

0-9

number button pressed to be

interpreted as a bank number. Any bank can be selected for next use by
pressing:

Bank, bank number

The

0-9

buttons are used to select the bank. Pressing the number button

completes the bank selection operation (the

Enter

key is not used). For

example, for the Recall operation, pressing the following buttons will recall
a register from another bank.

Bank, bank number, register number

The selected bank is shown on the E-MEM Readout display (see E-MEM
Readout Display

on page 134

). This bank selection process is available on the

E -MEM subpanel for Recall, Learn, Sequence, and Effect Dissolve opera-
tions. The direct bank selection buttons are also available for quicker bank
selection (see below).

The second operating mode for the

Bank

button is to shift the

Lock/Learn

and

Undo/

• button functions. The shifted function for these buttons are

selected when they are pressed while the

Bank

button is lit.

Lock/Learn Button

The

Lock/Learn

button has two modes of operation, unshifted and shifted,

determined by the state of the

Bank

button.

When unshifted (

Bank

is off)

the

Lock/Learn

button is used to initiate a

Learn operation that stores the current settings for that M/E level to the
specified register (or learns a sequence or an effect dissolve). A register in
the current bank is learned by simply pressing one of the

0-9

buttons on the

E-MEM keypad after the

Lock/Learn

button has been lit. The

Enter

button is

not used. The procedure is:

Lock/Learn

,

register number

The current effect can also be learned to the next empty register using the

Undo/•

button in place of the register number:

Lock/Learn

,

Undo/•

The next empty register will receive the effect data and become the current
effect. This action will not occur and an error will be displayed if there are
no empty registers.